Linq

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Linq is a party game of bluffing and collusion. Two players are secretly spies who share a code word and must identify each other by giving verbal clues. All other players are double agents who do not know the code word but try to identify the spies (and bluff as if they know the word). Points are scored based on successful identification.

Components

Setup

  1. Place scoring tokens in the centre as the bank. Give each player 3 points.
  2. Place both identical decks of spy cards side-by-side, face-down. Do NOT shuffle them — decks must remain in the same order.
  3. Place double-agent cards (question marks) in a separate pile — you need (number of players minus 2) of these.
  4. Choose a start player who picks a number between 1 and 10. This is the code word number used on each card for the entire game. Numbers 1-5 are simpler (for beginners/younger players).

Turn Structure

Each round has three phases:

Briefing Phase

  1. Take one matching card from each deck (verify identical by top-left corner numbers).
  2. Take (players minus 2) double-agent cards.
  3. Shuffle these together and deal one to each player.
  4. Spies see the code word corresponding to the chosen number. Double agents see a question mark.

Action Phase (Two Rounds of Clue-Giving)

Round 1: Starting with the start player, each player says one word related to (or pretending to relate to) their code word.

Round 2: Each player repeats their first word, then says a second word.

Anyone may request a player repeat their words at any time.

Debriefing Phase

The start player counts to three. All players simultaneously point to the two people they believe are the spies (you may point at yourself).

Scoring:

If a player has no points to pay, they use points from the bank instead.

If the bank runs out, each player deposits 3 points (or all remaining) into the bank.

Actions

On your clue-giving turn:

Scoring / Victory Conditions

Play one round per player in the game (start player rotates each round). The player with the most points at the end wins.

Tiebreaker: The tied player who was a spy wins. If still tied, spies share the victory.

Special Rules & Edge Cases

Player Reference

Round Structure:

  1. Briefing: Deal spy/double-agent cards
  2. Action: Two rounds of word clues
  3. Debriefing: Simultaneous pointing + scoring

Scoring Quick Reference: | Outcome | Points | |———|——–| | Both spies find each other | +3 each from bank | | Spy fails to find partner | Double agents each +1 from bank | | Spy picks wrong person | -1 to that double agent | | Double agent finds both spies | Spy gives them 1 point + bonus guess opportunity | | Correct code word guess | +1 from bank |