Lifeboats

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

In Lifeboats, players must rescue their officers and sailors from a sinking ship by transporting them via leaking lifeboats to nearby islands. Players vote on which boats spring leaks and which boats move forward. Through negotiation, alliances, and betrayal, players try to save their own crew while sinking opponents. Victory points are earned based on crew members successfully delivered to islands.

Components

Setup

  1. Each player selects a colour and receives: 1 lifeboat, 2 officers, 5 sailors (4 sailors in 5-6 player games), 7 colour cards, and 3 Captain’s Hat cards.
  2. Place all boats on starting fields near the sinking ship. The black neutral boat occupies a remaining start field.
  3. Players distribute their crew members into any available lifeboat seats.

Turn Structure

Each turn consists of three phases:

Phase 1: Leak Assignment

Phase 2: Boat Movement

Phase 3: Crew Transfer

Actions

Players have these options each turn:

Scoring / Victory Conditions

When all possible boats have reached islands or sunk, the game ends. Score points for each crew member delivered to an island:

Island Sailor Points Officer Points
Left Island 6 8
Middle Island 4 6
Right Island 5 7

Winner: Highest total points. Ties broken by whichever tied player’s boat arrived at an island first.

Special Rules & Edge Cases

Player Reference

Turn Summary:

  1. Vote for which boat gets a leak
  2. Vote for which boat moves forward
  3. Transfer crew (remove then replace)

Island Scoring: | | Sailor | Officer | |-|——–|———| | Left | 6 | 8 | | Middle | 4 | 6 | | Right | 5 | 7 |

Captain’s Hat: Overrides any vote (3 per game, non-renewable)