Libertalia: Winds of Galecrest

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Libertalia is a pirate-themed game where players compete across three campaigns to amass the most doubloons. Each campaign consists of 6 days of looting followed by a day of rest for scoring. Players simultaneously choose character cards from identical hands, then resolve actions and divide booty based on rank order. The richest player after all three campaigns wins.

Components

Setup

  1. Place the board in the middle of the table.
  2. Each player randomly draws a crew marker card and takes the matching den, score token, and 30 character cards.
  3. Place the score track to the side; each player places their score token on “0.”
  4. Each player receives 10 doubloons (1x5 and 5x1). Remaining doubloons form the bank.
  5. Place all booty tokens in a bag and shuffle.
  6. Draw 1 booty token per player per day of the campaign (6 days) and place them on the ship spaces (e.g., 24 tokens for 4 players — 4 per day space).
  7. The youngest player shuffles their character cards and draws 9, reading rank and name aloud. All players select the same 9 cards. Unused cards are set aside under crew marker cards.

Turn Structure

The game plays over 3 campaigns, each with 6 days of looting + 1 day of rest.

Each Day of Looting (4 phases):

Phase 1: Sunrise

Phase 2: Day

Phase 3: Dusk

Phase 4: Night

Day of Rest (Scoring Phase)

  1. Resolve “End of Campaign” special actions for characters still in dens.
  2. Calculate each player’s fortune:
Booty Value
Chest 5 doubloons
Jewel 3 doubloons
Goods 1 doubloon
Set of 3 Treasure Maps 12 doubloons
1-2 Treasure Maps 0 doubloons
Cursed Relic -3 doubloons
Saber 0 doubloons
Spanish Officer 0 doubloons
  1. Add doubloons in den to booty values.
  2. Move score token by total fortune.
  3. Final score = sum of all three campaigns.

Actions

Special Action Types

Timing When Resolved Order
Day Once, when character is played Increasing rank
Dusk Once, when character is played (during booty phase) Decreasing rank
Night Every turn, as long as character is in your den Simultaneous (ties: decreasing rank)
End of Campaign Once, at campaign end, if character is still in den Simultaneous

Using a special action is mandatory unless the card says otherwise. Impossible actions are ignored.

Scoring / Victory Conditions

After all 3 campaigns, the player with the highest cumulative score on the score track wins.

Tiebreaker: Not specified in rules.

Special Rules & Edge Cases

Campaign Preparation (between campaigns)

  1. Remove all characters from graveyards and dens from the game.
  2. Return all booty tokens to the bag.
  3. Return all doubloons to the bank.
  4. Players keep their 3 unplayed character cards in hand.
  5. Each player receives 10 doubloons (1x5 and 5x1).
  6. The youngest player shuffles their remaining deck and draws 6 cards, reading them aloud.
  7. All players select the same 6 cards, adding them to their 3 kept cards (9 cards total in hand).
  8. Draw new booty tokens for the next campaign.

Key Details

Player Reference

Campaign Structure:

Daily Phase Order:

  1. Sunrise — simultaneous card selection, then reveal
  2. Day — resolve day actions (low rank first)
  3. Dusk — choose booty (high rank first), resolve dusk actions
  4. Night — resolve night actions (simultaneous)

Booty Values: | Token | Value | |——-|——-| | Chest | +5 | | Jewel | +3 | | Goods | +1 | | 3 Treasure Maps | +12 | | Cursed Relic | -3 | | Saber/Officer | 0 |