Legendary: A Marvel Deck Building Game

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Legendary is a semi-cooperative deck building game set in the Marvel universe. Players recruit heroes from a shared HQ to build powerful decks, then use those heroes to fight villains and ultimately defeat a Mastermind. The game fights back via a Villain Deck that sends villains into the city and triggers Scheme Twists. Players cooperate to prevent the Mastermind’s evil scheme from succeeding while competing for the most victory points.

Components

Setup

  1. Choose a Mastermind and place with its 4 Tactics cards underneath.
  2. Choose a Scheme card. Follow its instructions for adjusting the Villain Deck.
  3. Build the Villain Deck: Shuffle together the specified Villain groups, Henchmen, Bystanders, Master Strikes, and Scheme Twists.
  4. Shuffle 5 Hero decks together to form the Hero Deck. Deal 5 hero cards to fill the HQ.
  5. Each player starts with a deck of 12 cards: 8 S.H.I.E.L.D. Agents (1 recruit each) and 4 S.H.I.E.L.D. Troopers (1 attack each). Shuffle and draw 6 cards.
  6. Place S.H.I.E.L.D. Officers in their own stack.

Turn Structure

On your turn:

  1. Play Hero Cards: Play cards from your hand to generate Recruit Points and Attack Points.
  2. Recruit Heroes: Spend Recruit Points to acquire Hero cards from the HQ. Recruited cards go to your discard pile.
  3. Fight Villains: Spend Attack Points to fight Villains in the City or the Mastermind.
  4. Draw: Discard played cards and remaining hand; draw 6 new cards.
  5. Refill HQ: Replace any recruited Hero cards from the Hero Deck.

Villain Deck (at start of each turn)

Before the active player takes their turn, flip the top card of the Villain Deck:

Actions

Scoring / Victory Conditions

Cooperative Victory

Competitive Scoring (after cooperative victory)

Loss Conditions (all players lose)

Special Rules & Edge Cases

Player Reference

Turn Summary:

  1. Flip Villain Deck card (villain enters city, Master Strike, Scheme Twist, or Bystander)
  2. Play Hero cards from hand
  3. Recruit Heroes (spend Recruit Points) and/or Fight Villains/Mastermind (spend Attack Points)
  4. Discard hand and played cards; draw 6
  5. Refill HQ

Starter Deck (12 cards):

City Layout (villain movement): Sewers -> Bank -> Rooftops -> Streets -> Bridge -> ESCAPE

Mastermind Defeat: Fight Mastermind 4 times (once per Tactic card) = Mastermind defeated = players win