League of Six

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

League of Six is set in 1430, during a time of unrest in Europe. Players are tax collectors sent to the Lusatian lands to collect taxes for King Sigismund. Over 6 turns (representing 6 years), each player visits one of six cities, collecting goods that are placed in royal stores or estate stores. The player who gains the most influence in King Sigismund’s court wins.

Components

Setup

  1. Place the countryside board and scoreboard centrally.
  2. Arrange the 6 town tiles around the countryside board.
  3. Place storage tiles near the towns.
  4. Shuffle and deal civic leader cards and guard cards.
  5. Each player receives a figure, tokens, and starting resources.
  6. Place tax tiles as indicated by the rules.

Turn Structure

The game spans 6 turns, each with the following phases:

  1. Town Selection: Each player secretly chooses which of the 6 cities to visit.
  2. Tax Collection: At their chosen city, players collect available tax goods (represented by hexagonal tiles).
  3. Guard Assignment: Players may assign guard cards to protect their tax haul from Hussite raiders.
  4. Hussite Attacks: Hussite raiders may attack cities and steal goods from poorly guarded collectors.
  5. Storage: Players store collected goods in either royal stores (for influence) or estate stores (for personal benefit).
  6. Scoring: Influence points awarded based on stored goods.

Actions

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Turn Summary:

  1. Secretly choose a city
  2. Collect taxes from that city
  3. Assign guards for protection
  4. Resolve Hussite attacks
  5. Store goods (royal or estate)
  6. Score influence points

Game Length: 6 turns (representing 6 years)

Win Condition: Most influence points after 6 turns.