Le Havre

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Le Havre is an economic strategy game set in the French harbor city. Players take turns supplying goods to the harbor and then either collecting goods from offer spaces or using building actions to upgrade goods, sell them, or construct buildings and ships. After every 7 turns, a round ends with a Harvest and players must feed their workers. After a fixed number of rounds, the player with the largest fortune (cash + building values + ship values) wins.

Components

Setup

  1. Place 3 game boards side by side (Treasury left, Building Proposals center, Ships right).
  2. Each player takes 1 Person disc, 1 Ship marker, 1 Game turn overview card.
  3. Shuffle 7 Supply tiles face-down on round spaces. Place Ship markers at the first board.
  4. Place goods tokens on Supply spaces.
  5. Place starting offers on Offer spaces: 2 Francs, 2 fish, 2 wood, 1 clay (full game).
  6. Each player starts with 5 Francs and 1 coal (full game).
  7. Shuffle special building cards; place 6 face-down on the Special buildings space.
  8. Set up starting buildings (Construction Firm + 2 Building Firms) beside the board.
  9. Sort remaining standard buildings by player count, divide into 3 piles sorted by number, fan out from Building Proposals spaces.
  10. Sort Round cards by round number for player count; place face-up on Round card space.

Turn Structure

A Player’s Turn (2 mandatory actions + optional actions)

1. Supply Action (mandatory first):

2. Main Action (mandatory, choose one):

Option A – Take Goods from an Offer Space:

Option B – Use a Building Action:

Optional: Buying and Selling (any time during your turn):

End of a Round

After the 7th turn in a round:

  1. Harvest (if shown on Round card): Each player with at least 1 Grain receives 1 additional Grain; each player with at least 2 Cattle receives 1 additional Cattle.
  2. Feeding: Players must pay food equal to the number shown on their Food production token. Food comes from Fish (1), Bread (2), Smoked Fish (2), Meat (3), or Francs (1 Franc = 1 Food). Grain and Cattle provide 0 Food unless upgraded.
  3. New Ship: Flip the Round card to reveal a new Ship available for building.
  4. Reset Ship markers to the first Supply tile for the next round.

Actions

Building Actions (examples)

Building/Buying Ships

Loans

Scoring / Victory Conditions

Final Stage: After the last round, each player takes one final Main action.

Final Scoring:

Special Rules & Edge Cases

Player Reference

Goods Upgrade Chart:

Standard Upgraded Food Energy
Wood Charcoal 1 / 3
Clay Brick
Iron Steel
Fish Smoked Fish 1 / 2
Grain Bread 0 / 2
Cattle Meat 0 / 3
Coal Coke 3 / 10
Hide Leather

Rounds by Player Count (Full Game):

Players Rounds Turns per Round
1 7+ 7
2 10 7
3 7 7
4 5 7
5 4 7

Turn Checklist:

  1. Place Ship marker on next Supply tile; add 2 goods to Offer spaces
  2. Choose: Take all goods from one Offer space OR Use a building
  3. Optional: Buy/sell buildings or ships at any point during turn