Last Night on Earth: The Zombie Game

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Last Night on Earth is a scenario-driven survival horror game where players take on the roles of either Heroes or Zombies in the small town of Woodinvale. Hero players work together using cunning and found items to survive the night and complete scenario objectives. Zombie players control waves of undead trying to overwhelm the Heroes. Each scenario plays like a horror movie plot with different victory conditions.

Components

Setup

  1. Place Town Center board in center, attach 4 random L-shaped outer boards.
  2. Choose a scenario; follow its setup instructions.
  3. Divide players: some play Heroes (always 4 Hero characters), some play Zombies.
  4. Place Hero figures in designated starting locations.
  5. Place starting Zombies on Zombie Spawning Pit spaces.
  6. Place Sun Track Marker on the starting position.
  7. Shuffle Hero and Zombie decks separately.

Player Distribution:

Total Players Heroes Zombies
2 1 (controls 4 Heroes) 1
3 1 (controls 4 Heroes) 2
4 2 (2 Heroes each) 2
5 2 (2 Heroes each) 2 + extra rules
6 4 (1 Hero each) 2

Turn Structure

Each game round has two turns:

Zombie Turn

  1. Draw Zombie Card: Each Zombie player draws 1 card (hand limit applies).
  2. Move Zombies: Each Zombie may move 1 space (no diagonal movement). Zombies may not enter buildings unless a Hero is inside.
  3. Spawn New Zombies: Roll 2d6. For each Spawning Pit, if the roll meets the spawn requirement, place a new Zombie on that pit. Max 14 Zombies on the board.
  4. Fight: Zombies in the same space as a Hero must fight.

Hero Turn

Each Hero performs actions in any order:

  1. Move OR Search: Move up to D6 spaces, OR if in a building, Search (draw 1 Hero card).
  2. Exchange Items: Heroes in the same space may trade cards.
  3. Fight: If in the same space as Zombies, the Hero may fight.
  4. Advance Sun Track: Move the Sun Track Marker 1 space.

Actions

Combat (Fight)

Searching

Special Zombie Actions

Scoring / Victory Conditions

Victory conditions depend on the chosen scenario:

If Heroes complete the scenario objective, they win. If the Sun Track reaches the end, check scenario: usually Zombies win if objectives are incomplete.

Special Rules & Edge Cases

Player Reference

Zombie Turn Summary:

  1. Draw Zombie card
  2. Move each Zombie 1 space
  3. Spawn new Zombies (roll 2d6 per spawning pit)
  4. Fight Heroes in same space

Hero Turn Summary:

  1. Each Hero: Move (D6) OR Search (draw card if in building)
  2. Exchange items with adjacent Heroes
  3. Fight Zombies in same space
  4. Advance Sun Track 1 space

Combat Quick Reference:

Attacker Dice Kills On
Hero vs Zombie 1d6 Meet/exceed fight value
Zombie vs Hero 2d6 vs Hero’s 1d6 Zombie total >= Hero total = wound