La Citta

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

La Citta is a Renaissance city-building game where each player is an Italian prince starting with two cities. Players expand their cities by constructing buildings, managing food production, and providing services (health, education, culture) that their citizens desire. Citizens migrate toward cities offering better services, creating intense competition. The player who best manages growth and citizen satisfaction wins.

Components

Setup

  1. Place board centrally. Randomly place terrain tiles on large land areas.
  2. Sort building tokens into stacks by type.
  3. Each player places 2 castles on the board paths, each with 3 citizen figures (representing 3,000 people each).
  4. Shuffle Voice of the People, Action, and Politics card decks separately.
  5. Each player receives starting gold and action cards.

Turn Structure

Each game year consists of 8 steps:

  1. Change the starting player: Pass clockwise.
  2. Layout Voice of the People cards: Reveal cards showing which service (health, education, or culture) the people most value this year.
  3. Quarry earnings: Players earn gold from quarries adjacent to mountain terrain.
  4. Population growth: Each city gains 1 citizen if it has food surplus.
  5. Five political rounds: Players play Action cards and Politics cards to build and take special actions.
  6. Tally the Voice of the People: Determine which service category wins (health, education, or culture).
  7. Citizen relocation: Citizens compare their city’s service level with neighbouring cities and migrate toward better services.
  8. Feeding the citizens: Each city must feed its citizens. Unfed citizens leave.

Actions

Building (during Political Rounds)

Building Types and Services

Building Service Special
Castle Starting building, produces food near farmland
Farm House Produces food near farmland
Quarry Produces gold near mountains
Market Place Allows city to exceed 5,000 population
Fountain/Public Bath Health (blue arches) Allows city to exceed 8,000 pop; must be near lake
Palace/Hospital Health (blue arches)
Statue/Cathedral Culture (white arches)
School/University Education (black arches)

Population Limits

Scoring / Victory Conditions

The game ends after a set number of years (varies by player count). Final scoring:

Special Rules & Edge Cases

Player Reference

Year Summary:

  1. Change start player
  2. Reveal Voice of the People cards
  3. Collect quarry income
  4. Population growth (if food surplus)
  5. Five political rounds (build/play cards)
  6. Tally Voice of the People (determine winning service)
  7. Citizen relocation (migration to better services)
  8. Feed citizens (remove unfed)

Service Types:

Population Caps:

Condition Max Population
No market 5,000 (5 citizens)
Market, no water 8,000 (8 citizens)
Market + fountain/bath Unlimited