Lowenherz

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Lowenherz (Lionheart) is an area-control strategy game where players are medieval nobles dividing a kingdom. Players place border walls and move knights to claim territories containing castles and mines. A unique card-driven action selection mechanism forces players to negotiate or compete for the same actions. The player with the most victory points at game end wins.

Components

Setup

  1. Place the board centrally.
  2. Each player places their initial castles and knights on designated starting positions.
  3. Shuffle action cards and power cards.
  4. Each player receives starting hand of cards.

Turn Structure

Each turn:

  1. Reveal Action Card: An action card is turned face-up, showing three possible actions.
  2. Bid for Actions: Players simultaneously choose which of the three actions they want.
  3. Resolve Conflicts: If multiple players chose the same action, they must negotiate or the action is lost. Negotiation can involve trading, bribes, or threats.
  4. Execute Actions: Players perform their chosen (and won) actions.

Actions

Key actions include:

Territory Control

Scoring / Victory Conditions

VP are scored based on:

The game ends when a specific condition is met (e.g., certain number of walls placed or VP threshold reached). Highest VP wins.

Special Rules & Edge Cases

Player Reference

Turn Summary:

  1. Reveal action card (3 options)
  2. Players simultaneously choose
  3. Resolve conflicts via negotiation
  4. Execute chosen actions

VP Sources: Castles + Mines in controlled territories + Power card bonuses