Overview
Kutná Hora: The City of Silver is a historical, asymmetrical city-building euro game set in 14th-century Bohemia. Players are ambitious guild leaders mining silver, developing the city, and navigating a dynamic supply-and-demand economy. Every action impacts shared market prices — building production facilities drives down resource prices, while increasing population raises demand. Players earn victory points through mining, constructing buildings, contributing to St. Barbara’s Cathedral, and accumulating wealth.
Components
- 1 main board (city grid and mine)
- 1 supplementary board (building offer display)
- 4 dual-layer player boards
- 2 card stands for market decks (displaying current resource prices)
- St. Barbara tiles
- Guild tiles
- Building tiles (production and public buildings)
- Mine tiles
- Councilor tokens
- Cardboard coins
- Action cards (6 per player, double-sided)
- Market cards (determine resource price fluctuations)
- Setup cards (determine guild assignments)
- Player tokens: buildings, mines, plots, points/reputation/production trackers
- 1 rulebook and reference sheets
Setup
- Place the main board centrally. Assemble the market card stands.
- Deal a setup card to each player — this determines which 3 of the 6 guilds each player belongs to (metallurgists, miners, builders, scribes, innkeepers, grocers). Guild membership is asymmetric.
- Each player takes a dual-layer player board and all tokens of their color.
- Set initial market prices on the card stands according to player count.
- Shuffle and place building tiles in the offer area.
- Place St. Barbara tiles on the cathedral track.
- Give each player their 6 action cards and starting coins.
- Determine first player.
Turn Structure
The game is played over a series of rounds. Each round, all players take 3 turns:
- Turns 1 and 2: Play 1 action card and perform both actions shown on it (in either order).
- Turn 3: Play 1 of the remaining 2 cards and perform one action from it.
After all players complete their 3 turns, the round ends. Players pick up all 6 action cards for the next round.
Between rounds, market prices may adjust based on the current supply and demand state.
Actions
Each action card shows two actions. The six action types are:
Mine
- Place one of your mine tiles into the mine area on the main board.
- Increases your ore production level on your player board.
- Mine rows are scored at end of game using area majority — more miners in a row earns more points.
Rights
- Purchase the building rights for a specific building type you plan to construct.
- Pay the cost in coins.
- Required before you can actually build.
Plot
- Select an unoccupied plot of land on the city grid.
- Place your plot marker on the chosen location.
- Plot location affects adjacency bonuses and scoring.
Building
- Construct a building on a previously claimed plot where you hold rights.
- Production buildings: Raise the income level for one of your guilds on your player board. Also increase supply of that resource (lowering its market price).
- Public buildings: Do not trigger guild income bonuses but provide end-game scoring and special effects (reputation bumps, victory points).
- Buildings that increase city population raise demand and prices for all resources.
Income
- Earn coins based on your current production levels across your three guilds.
- Income amount is calculated using current market prices — higher demand means more income per unit of production.
- This is the primary (and essentially only) way to gain money.
St. Barbara
- Contribute to the construction of St. Barbara’s Cathedral.
- Place a St. Barbara tile, earning victory points and other bonuses.
- Cathedral progress is tracked on a shared track.
Joker
- Any action card may be used as a Joker, replacing its printed action with any other action type.
- Using Joker costs 1 reputation point.
Scoring / Victory Conditions
The game ends after a set number of rounds (determined by player count). Final scoring includes:
- Building points: Victory points from constructed buildings.
- Mine scoring: Area majority in each mine row awards points (more stars = more points for the majority holder).
- Cathedral contributions: Points from St. Barbara tiles placed.
- Coins: Remaining wealth converts to victory points.
- Councilor bonuses: Patrician/councilor cards provide bonus points for specific types of infrastructure or achievements.
- Reputation track: May provide tiebreaker or bonus points.
The player with the most victory points wins.
Special Rules & Edge Cases
- Dynamic Economy: Resource prices fluctuate throughout the game based on all players’ collective actions. Building a production facility increases supply, lowering that resource’s price. Population-increasing buildings raise demand and all prices.
- No physical resources: Players never hold resources like wood or iron. They simply spend coins at current market prices when needed.
- Asymmetric guilds: Each player belongs to a different combination of 3 guilds, creating different strategic paths and income sources.
- Market card stands: Visual display of fluctuating prices assembled from physical card stands.
- Reputation track: Reputation is spent when using Joker actions or certain other effects. Track position may affect scoring.
- Player count adjustments: Market starting prices and round count vary based on number of players.
- Adjacency matters: Building placement on the city grid affects scoring through adjacency bonuses with other buildings.
Player Reference
Round: 3 turns per player — play 2 actions on turns 1 & 2, play 1 action on turn 3
| Actions: Mine |
Rights |
Plot |
Building |
Income |
St. Barbara |
(Joker = any action, costs 1 reputation) |
Economy: Supply up → prices down. Demand/population up → prices up. Income = production × current prices.
Win: Most victory points from buildings + mine majority + cathedral + coins + councilor bonuses.