Kraken Attack!

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Kraken Attack! is a cooperative game where players work as a pirate crew to defend their ship from the Kraken Tootone and its tentacles. Roll dice to advance tentacles toward the ship, then play action cards to push them back. Place 3 Kraken attack tokens on the Kraken to win. If the Kraken smashes 4 holes in the ship, everyone loses.

Components

Setup

  1. Place Ship board in the center.
  2. Place 8 Ship’s Rails around the Ship edges.
  3. Place 8 Tentacles in the ocean in designated positions (separate by color).
  4. Place 4 Hole tokens face-down in the middle of the Ship.
  5. Place Kraken tracking board beside the Ship; place 4 Kraken dice on indicated spaces; place Kraken figurine on starting spot. Keep 2 remaining dice available.
  6. Place 3 Kraken Attack tokens at the end of the Kraken tracking board.
  7. Each player chooses a Pirate, places pawn on a Boat area.
  8. Each player takes their 10 Action cards and a Player Aid card (side “1/2” face up).
  9. Shuffle your 10 cards: place 2 face-up, 8 face-down as draw pile.

Turn Structure

Each turn has 2 phases:

Phase 1: Move the Tentacles

Roll all available dice (2 at start; more are added as the Kraken advances on its track).

If a Tentacle in the Saber zone (closest to ship) is activated:

Phase 2: Play an Action Card

Choose one of your 2 face-up Action cards. Perform any or all actions on it in any order. Then place it at the bottom of your draw pile and draw a new card (always have 2 face-up).

Actions

Symbol Action Effect
Move Move Move Pirate to an adjacent Boat area (not diagonally)
Cannon Fire a Cannon Push a Tentacle in the Cannon zone (far) of your row back to its Bubble space
Pistol Fire your Pistol Push a Tentacle in the Pistol zone (middle) of your row back to its Bubble space
Saber Attack with Saber Push a Tentacle in the Saber zone (close) of your row back to its Bubble space
Repair Repair the Ship Rebuild a destroyed Ship’s Rail on your Boat area (cannot repair Holes)
Wild WILD Perform any of the above actions

Your Pirate must be on the correct side of the ship and covering the same row as the Tentacle to push it back.

Pirate Special Abilities

Funny Face (Special)

If your Action card has a Funny Face, after completing actions, advance the Kraken one spot on its track. When it reaches a die spot, add that die to the available dice permanently. When the Kraken reaches the final spot, the next Funny Face places it on the Ship board (replaces a Tentacle of your choice).

The Kraken on the Ship Board

The Kraken takes on the replaced Tentacle’s color and Bubble symbol. It moves like a Tentacle. If pushed back, place a Kraken Attack token on it. Flip Player Aid to “2/2” side.

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Turn: Roll dice (move Tentacles) → Play 1 Action card → Draw replacement

Zones (distance from ship): Cannon (far) → Pistol (middle) → Saber (close) → Ship’s Rail → Ship

Win: 3 Kraken Attack tokens placed. Lose: 4 Holes in the Ship.