Kings & Things

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Kings & Things is a fantasy board game where 2-4 players are minor nobles vying for control of the broken kingdom of Kadab. Players expand their territory across varied terrain hexes, recruit rag-tag armies of mythical creatures, hire powerful Heroes, and build fortifications (towers, keeps, castles, and finally a citadel). The first player to build a citadel and successfully defend it wins the game.

Components

Setup

  1. Place starting hex tiles on the table. Each player starts with a small kingdom of hexes.
  2. Place unexplored hex tiles face-down around the starting positions.
  3. Each player draws initial Thing counters from the bag and places them behind their player shield.
  4. Each player places starting fortifications (tower) on their home hex.
  5. Distribute starting gold to each player.
  6. Determine first player.

Turn Structure

Each turn follows a fixed sequence of phases:

  1. Gold Collection: Collect income based on controlled hexes and special income counters.
  2. Hero Recruitment: Attempt to recruit a Hero by rolling dice (gold can modify the roll).
  3. Thing Recruitment: Draw free recruits from the Thing bag. May pay gold for paid recruits. May trade Things with the bag.
  4. Deployment: Place Things, Heroes, and bluff counters from behind your shield onto hexes you control.
  5. Movement: Move stacks of counters across the board (movement speed depends on terrain and creature type; flying creatures have special movement).
  6. Exploration: When moving into unexplored hexes, reveal the terrain and fight native defenders.
  7. Combat: Resolve battles between opposing stacks.
  8. Construction: Build or upgrade fortifications (tower → keep → castle → citadel).

Actions

Gold and Income

Hero Recruitment

Thing Recruitment

Deployment

Movement

Exploration

Combat

Construction

Scoring / Victory Conditions

The game is won by building a Citadel and controlling it. Specifically:

Special Rules & Edge Cases

Player Reference

Turn: Income → Recruit Hero → Recruit Things → Deploy → Move → Explore → Combat → Build

Construction: Tower → Keep → Castle → Citadel (win condition)

Combat: Roll dice per creature → Apply hits → Retreat or continue

Win: Build and hold a Citadel.