King of Tokyo

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

King of Tokyo is a dice-rolling game where players control mutant monsters, rampaging robots, or abominable aliens battling to become King of Tokyo. Roll dice to attack enemies, heal wounds, gain energy, or score Victory Points. The first monster to reach 20 Victory Points or the last monster standing wins.

Components

Dice Faces (6 symbols)

| Symbol | Effect | |——–|——–| | 1 / 2 / 3 | Victory Points (need three-of-a-kind) | | Lightning | Gain 1 Energy cube | | Claw | Smash — enemies lose Life Points | | Heart | Heal — gain Life Points |

Setup

  1. Each player chooses a Monster, takes the figure and Monster board.
  2. Set Life Points to 10 and Victory Points to 0.
  3. Place the Tokyo board centrally.
  4. Shuffle Power cards, deal 3 face-up next to the board.
  5. Place black dice centrally; set green dice aside.
  6. Form an Energy cube pool.
  7. With 2-4 players: use only Tokyo City. With 5-6 players: use both Tokyo City and Tokyo Bay.
  8. Roll all 6 black dice to determine first player (most claw results; reroll ties).

Turn Structure

1. Roll Dice

2. Resolve Dice

Resolve all dice in any order:

Victory Points (1/2/3): Three-of-a-kind of a number scores that many VP. Each additional die of the same number adds +1 VP. (e.g., three 2s = 2 VP; four 2s = 3 VP)

Energy (Lightning): Gain 1 Energy cube per lightning symbol from the pool.

Smash (Claw): Each claw deals 1 damage:

Heal (Heart): Gain 1 Life Point per heart — only if you are outside Tokyo. Cannot heal above 10 Life Points. Monsters in Tokyo cannot use hearts to heal (Power cards may override this).

3. Enter Tokyo

4. Buy Power Cards

5. End of Turn

Actions

All actions are driven by dice results (see Turn Structure above). Power cards add additional abilities.

Power Card Types:

Scoring / Victory Conditions

Win by reaching 20 Victory Points (at the end of a turn) or by being the last Monster standing.

Ways to gain Victory Points:

Elimination: A Monster at 0 Life Points is eliminated. Its Keep cards and Energy cubes are discarded.

If a Monster reaches 20 VP and 0 Life Points in the same turn (due to a Power card), it is eliminated — you must survive your turn to win. If all Monsters are eliminated simultaneously, everyone loses.

Special Rules & Edge Cases

Player Reference

Turn Flow: Roll Dice (up to 3 rolls) → Resolve Dice → Enter Tokyo → Buy Power Cards → End of Turn

Tokyo Effects: | Effect | In Tokyo | Outside Tokyo | |——–|———-|—————| | Smash targets | All outside Tokyo | All in Tokyo | | Heal with hearts | No | Yes | | Enter VP | +1 VP | — | | Start turn VP | +2 VP | — |

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