Killer Bunnies and the Quest for the Magic Carrot

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Killer Bunnies is a humorous card game where players try to keep their bunnies alive while eliminating opponents’ bunnies, and collect as many Carrot cards as possible. At the end of the game, one Carrot is randomly revealed to be the Magic Carrot — the player holding it wins. Players must have at least one bunny alive in the Bunny Circle at game end to be eligible to win.

Components

Setup

  1. Shuffle the small Carrot, Cabbage, and Water card decks separately; place on the table.
  2. Shuffle all Blue and Yellow large cards together to form the Draw Pile (face-down).
  3. Place 12 Orange Carrot cards face-up near the small card decks.
  4. Place the Gray Kaballa’s Market Starter Card nearby.
  5. Set small Carrot Cards aside where no one can see them.
  6. Deal each player 7 cards from the Draw Pile.
  7. Any Kaballa Dolla cards drawn must be placed face-up in front of the player immediately; draw replacements.
  8. Any Play Immediately cards in opening hands are discarded; draw replacements.
  9. Each player should end with 7 cards: only Run, Special, or Very Special types.

Turn Structure

Pre-Game Setup (First Round Only)

  1. Each player places a bunny card face-down as their Top Run card.
  2. Each player chooses a second card from their hand and places it face-down as their Bottom Run card.
  3. Each player now holds 5 cards in hand.

Each Turn (4 Steps: FLIP, SLIDE, DRAW, REPLACE)

  1. FLIP: Turn over your Top Run card face-up. Resolve its effects.
  2. SLIDE: Move your Bottom Run card up to the Top Run position.
  3. DRAW: Draw a replacement card from the Draw Pile.
  4. REPLACE: Choose a card from your hand to place face-down as your new Bottom Run card.

Play proceeds clockwise. Each player always has 2 Run cards set (Top and Bottom) and 5 cards in hand.

Actions

Card Types

Type Description
Run (Bunny cards) Place a bunny into the Bunny Circle. Names: Congenial, Gleeful, Lumbering, Sinister, Timid (5 colors each, 25 total)
Special One-time use effects (weapons, defenses, Feed the Bunny, etc.)
Very Special Powerful one-time effects (can counteract weapons, abductions, and various threats). May be used at any time.
Play Immediately Must be played immediately when drawn. Usually Terrible Misfortune cards that kill one of your bunnies.
Kaballa Dolla Money cards — placed face-up when drawn (never held in hand). Used to purchase at Kaballa’s Market.

Key Actions

Scoring / Victory Conditions

  1. The game ends when the last large Carrot card is chosen or purchased from the market.
  2. Any player without at least one bunny in the Bunny Circle at game end cannot win — they must give all their Carrots to the player with at least one bunny and the most Kaballa Dolla saved.
  3. Retrieve the small Carrot Cards deck set aside at the start.
  4. Reveal the bottom card of the small deck — this is the Magic Carrot for this game.
  5. The player holding the large Carrot card matching the Magic Carrot wins.
  6. For suspense, reveal small Carrot Cards one at a time from top to bottom.

Special Rules & Edge Cases

Player Reference

Turn: FLIP (reveal Top Run) → SLIDE (move Bottom up) → DRAW (from pile) → REPLACE (new Bottom from hand)

Hand: Always 5 cards in hand + 2 Run cards on table = 7 cards total

Win: Have a bunny alive + hold the matching Magic Carrot at game end

Kaballa’s Market: Buy Cabbage, Water, or Carrots with Kaballa Dolla cards

Card Priority: Play Immediately > Very Special (any time) > Special/Run (your turn)