Keyflower

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Keyflower is a competitive game for 2-6 players played over four rounds representing seasons: Spring, Summer, Autumn, and Winter. Players start with a home tile and workers in four colors (blue, red, yellow, green). Same-colored workers serve as currency for bidding on village tiles and for activating tiles to generate resources, skills, and victory points. New workers arrive each season on boats. The player whose village generates the most victory points wins.

Components

Setup

  1. Place blue, red, and yellow workers in the cloth bag. Green workers stay at the side.
  2. Sort resource counters and skill tokens as general supply.
  3. Place home tiles face-down; each player draws one randomly. It goes in front of their screen.
  4. Each player draws 8 workers randomly from the bag and places them behind their screen (hidden).
  5. Sort hexagonal tiles by season. Place appropriate tiles for the current season face-up for auction; place boat tiles. Number of tiles used varies by player count.

Turn Structure

Each season, players take turns clockwise placing workers to either:

  1. Bid for a village tile or turn order tile, OR
  2. Utilize a village tile (activate its production/transport/upgrading ability)

Play proceeds clockwise until all players have passed. A player who has passed may take further actions if all other players haven’t also passed.

Season Flow

At season’s end:

Actions

Bidding

Utilizing a Village Tile

Turn Order Tiles

Tile Placement

Scoring / Victory Conditions

At the end of Winter, score victory points from:

The player with the most victory points wins.

Special Rules & Edge Cases

Player Reference

Worker Color Approximate Quantity
Blue 48
Red 40
Green 40
Yellow 13
Season Actions
Spring Auction + utilize
Summer Auction + utilize + new boats
Autumn Auction + utilize + new boats
Winter Final auction (secret tile selection) + scoring
Key Rules Detail
Max workers utilizing a tile 3
Color matching Mandatory for all workers on/around a tile
Outbidding Must use more workers, same color
Gold Wild resource, ~1 VP each at end