AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Kensington is a two-player abstract strategy game named after London’s Kensington Gardens, whose mosaic pattern inspired the board design. The board features a geometric pattern of hexagons, squares, and triangles (rhombitrihexagonal tiling). Players first place pieces on intersections, then move them to capture hexagons. Controlling geometric shapes (triangles, squares) lets you reposition opponent pieces. The first player to occupy all six vertices of a hexagon wins.
The board starts empty. Players choose colors (red or blue). One player goes first.
The game has two phases:
Players alternate placing one piece at a time on any empty intersection of the board until all 30 pieces (15 per player) are placed.
After all pieces are placed, players alternate turns moving one piece along a line to an adjacent empty intersection.
When you form a geometric shape with your pieces (all vertices occupied by your color):
The objective is to place your pieces on all six vertices of a hexagon. The hexagon can be:
The first player to fully occupy all six vertices of an eligible hexagon wins the game.
| Shape Formed | Vertices | Repositioning Power |
|---|---|---|
| Triangle | 3 of your pieces | Move 1 opponent piece |
| Square | 4 of your pieces | Move 2 opponent pieces |
| Both at once | 3 + 4 | Move 2 opponent pieces (max) |
| Hexagon | 6 of your pieces | WIN the game |
| Key Numbers | Value |
|---|---|
| Pieces per player | 15 |
| Board pattern | Rhombitrihexagonal tiling |
| Phases | 2 (placement, then movement) |