Kemet: Blood and Sand

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Kemet: Blood and Sand is an area control strategy game set in mythical ancient Egypt. Players control Egyptian divinities (Anubis, Bastet, Horus, Ouadjet, or Sobek) deploying armies, summoning mythological creatures, and fighting for dominance. The player with the most Fame Points at the end wins. The game emphasizes aggressive play with a power-upgrade system using colored pyramids.

Components

Setup

Configure the board for the player count (2-5 players each have different layouts). Each player sets up their City (3 Districts), pyramids at level 0, and units. The board features Temples, Deserts, Harbors, Obelisks, and the Sanctuary of All Gods.

Turn Structure

Each round consists of action selection. Players alternate taking actions using their Action tokens until all are spent. Available actions include:

  1. Move – Move units between zones
  2. Recruit – Add units to the board
  3. Buy a Power Tile – Acquire upgrades from the Power tile market
  4. Pray – Gain Prayer Points (currency)
  5. Raise a Pyramid – Increase pyramid level to unlock higher-tier powers

Actions

Move

Move units from one zone to an adjacent zone. Movement follows paths; Harbors allow teleportation. Obelisks provide additional movement options.

Recruit

Spend Prayer Points to deploy units from your supply to your City Districts.

Buy a Power Tile

Spend Prayer Points to acquire a Power tile. Requires a pyramid of the matching color at a level equal to or higher than the tile’s level. Power tiles provide permanent abilities, creatures, upgrades, and scoring opportunities.

Pray

Gain Prayer Points based on the Pray action and bonuses.

Raise a Pyramid

Increase one of your pyramids by one level (costs Prayer Points). Higher levels unlock more powerful tiles.

Battle

When units move into a zone occupied by an opponent, battle occurs:

Scoring / Victory Conditions

The game ends when a player reaches a target number of Fame Points (varies by player count) OR at the end of a predetermined number of rounds.

Fame Points are earned by:

Special Rules & Edge Cases

Player Reference

Pyramid Color Theme
Ruby Offensive/military
Sapphire Defensive/movement
Diamond Economic/prayer
Onyx Creatures/special
Key Numbers Value
Units per player 12
Battle cards per player 8
Pyramids per player 3 (up to level 4)
Power tile types 64 total (16 per color)