Katarenga

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Katarenga is a two-player abstract strategy game where pieces move according to chess-like rules determined by the color of the square they leave. The board is assembled from four randomized quarter-boards, creating thousands of possible configurations. Each player controls eight pawns and tries to either get two pawns into the opponent’s “camps” or capture enough enemy pieces to win.

Components

Setup

  1. Randomly arrange the four quarter-boards to form the full board. Each can be placed in any orientation.
  2. Each player places their 8 pawns along their chosen baseline (the row closest to them).
  3. Black selects which baseline to use and makes the first move.

Turn Structure

Players alternate turns. On your turn, move one of your pawns according to the movement rule dictated by the color of the square it currently occupies.

Actions

Movement

The key mechanic: a pawn’s movement is determined by the color of the square it is leaving:

Capture

Reaching the Enemy Baseline

Scoring / Victory Conditions

A player wins by achieving either:

Special Rules & Edge Cases

Player Reference

Square Color Movement Type Range Limit
Red Rook (straight lines) Cannot pass next red square
Yellow Bishop (diagonals) Cannot pass next yellow square
Green Knight (L-shape) Standard knight jump
Blue King (one step) One square any direction
Victory Condition Requirement
Camp Victory 2 pawns in opponent’s corner camps
Capture Victory Capture 7-8 enemy pawns