Karawane

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Karawane is a bluffing and bidding game published by Ravensburger in 1990. Players lead camel caravans racing across the desert from trading post to trading post, collecting silk to present to Kublai Khan. The core mechanic involves simultaneously choosing how many water gourds to spend on movement, with movement speed determined by relative bids. Players must balance speed against water conservation to survive the journey.

Components

Setup

  1. Place the game board in the center.
  2. Each player takes a camel caravan piece and places it at the starting position.
  3. Distribute starting water gourds equally to each player.
  4. Set up silk and trading post elements as specified.

Turn Structure

Each round:

  1. Secret Bid: All players simultaneously and secretly palm a number of water gourds in their hand.
  2. Reveal: All players reveal their bids simultaneously.
  3. Movement: Players move their caravans forward based on the relative ranking of their bids.
  4. Trading: Players at trading posts may collect silk or trade.

Actions

Movement Bidding

Water Management

Trading at Posts

Scoring / Victory Conditions

The goal is to win Kublai Khan’s camel race by arriving at the destination with the most silk. The player who best balances movement speed (gourd spending) with silk collection wins the game.

Special Rules & Edge Cases

Player Reference

Bid Rank Movement
Highest bid Number of players (spaces)
2nd highest Players - 1
3rd highest Players - 2
Lowest bid 1 space
Tied bids Same spaces for all tied players
Key Numbers Value
Players 2-5
Movement per bid Based on rank among all bids
Min movement 1 space