Kamakura

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Kamakura is a game of war, diplomacy, and Machiavellian intrigue set during the Kamakura Shogunate (1192-1333), when Japanese feudalism and the samurai class reached full development. Two to six players represent various clans and powerful groups, maneuvering forces, fighting battles on land and sea, and conducting negotiations to become the dominant power in Japan and assume the title of Shogun. The game is often described as “Diplomacy set in feudal Japan.”

Components

Setup

  1. Place the map of Japan in the center.
  2. Each player selects a clan or faction.
  3. Place starting forces in designated territories per the scenario.
  4. Determine turn order.

Turn Structure

Each turn represents a season or period and follows a Diplomacy-style sequence:

  1. Negotiation Phase: Players discuss alliances, make deals, and plan jointly (all agreements are non-binding).
  2. Order Writing Phase: Players secretly write orders for all their units.
  3. Order Revelation Phase: All orders are revealed simultaneously.
  4. Movement Phase: Units move according to written orders.
  5. Combat Phase: Battles are resolved where opposing forces occupy the same territory.
  6. Adjustment Phase: Territories are controlled, new units may be built.

Actions

Diplomacy

Movement

Combat

Building

Scoring / Victory Conditions

The player who controls enough territories/supply centers to be declared Shogun wins. This typically requires controlling a majority of Japan’s key territories. Alternatively, players may agree on victory conditions at the start.

Special Rules & Edge Cases

Player Reference

Key Concept Detail
Setting Kamakura Shogunate (1192-1333)
Core mechanic Diplomacy + simultaneous orders
Alliances Non-binding
Win condition Control enough territories for Shogun title
Unit types Armies (land), Fleets (sea)
Key Numbers Value
Players 2-6
Play time ~3 hours