Overview
Jurassic World: The Legacy of Isla Nublar is a cooperative legacy board game spanning 12 adventure sessions that cover the events of all five Jurassic Park/World films. Players work together as iconic characters (Dr. Alan Grant, Dr. Ellie Sattler, Dr. Ian Malcolm, and others), making choices that permanently change the game through scratch-offs, stickers, and sealed content. Each session presents unique scenarios involving dinosaur containment, disaster mitigation, and survival.
Components
- 1 game board (evolves with stickers and modifications)
- 12 sealed Adventure Guides (one per session)
- 12 dinosaur miniatures
- 6 dice
- 4 character bases
- 1 Research Folio
- 8 player mats
- 224 tokens
- 193 stickers
- 200+ game cards
- 6 reference cards
- 46 rules cards
- 1 Raptor Claw token
- Rulebook
Setup
- Open only the Adventure Guide for the current session (do not open future guides).
- Set up the board according to the Adventure Guide’s instructions.
- Each player selects a character and takes their character mat, abilities, and starting equipment.
- Place dinosaur miniatures and tokens as directed.
- Apply any permanent modifications (stickers, scratch-offs) from previous sessions.
Turn Structure
Each adventure session consists of 5 rounds. Within each round:
- Player Turns: Players take turns performing actions (turns can be asynchronous).
- Event Phase: Resolve dice rolls and card draws for objective progression, weather events, and dinosaur movement.
- Dinosaur Phase: Dinosaurs roam the map according to specific movement rules, creating threats.
Actions
Character Actions
Each character has multiple actions available on their turn, including:
- Move: Move your character across the board, navigating around threats.
- Interact: Engage with objectives, equipment, or other elements on the board.
- Use Ability: Each character has unique abilities reflecting their movie role (e.g., Dr. Grant’s paleontology expertise, Malcolm’s chaos theory insights).
- Cooperate: Work with other players on shared objectives.
Objective Resolution
- Adventures center around high-priority tasks (rescue people, repair infrastructure, contain dinosaurs).
- Card draws and dice rolls determine success or failure of objectives.
- Players must coordinate actions to complete objectives before time runs out.
Legacy Choices
- At key moments, players make permanent decisions that alter the game.
- Scratch-off panels reveal hidden information or consequences.
- Stickers are placed on the board, cards, or mats to represent lasting changes.
- These modifications carry forward into all future sessions.
Scoring / Victory Conditions
Each of the 12 adventures has unique win conditions specified in its Adventure Guide. Typical objectives include:
- Rescuing characters before dinosaurs reach them
- Repairing critical infrastructure (generators, fences)
- Containing escaped dinosaurs
- Surviving specific threats within the 5-round time limit
Players win or lose each adventure cooperatively. Legacy consequences from wins and losses affect future sessions.
Special Rules & Edge Cases
- Legacy Format: Content is sealed and revealed progressively. Never open Adventure Guides ahead of schedule.
- Permanent Changes: Stickers, scratch-offs, and torn cards cannot be undone. Decisions have lasting consequences.
- Cooperative Play: All players work together – there is no competitive element. Teams must agree on actions.
- Character Continuity: Characters may gain or lose abilities across sessions based on story events.
- Dinosaur AI: Dinosaur movement follows deterministic rules, creating predictable but dangerous threats.
- 12-Session Campaign: The full experience requires committing to all 12 sessions, though individual sessions are self-contained scenarios.
- Film Chronology: Sessions follow the chronological events of Jurassic Park, The Lost World, Jurassic Park III, Jurassic World, and Jurassic World: Fallen Kingdom.
Player Reference
| Character |
Specialty |
| Dr. Alan Grant |
Paleontology |
| Dr. Ellie Sattler |
Paleobotany |
| Dr. Ian Malcolm |
Mathematics/Chaos theory |
| John Hammond |
Park management |
| Dr. Henry Wu |
Genetics |
| Robert Muldoon |
Security |
| Key Numbers |
Value |
| Total adventures |
12 |
| Rounds per adventure |
5 |
| Players |
2-4 |
| Time per session |
~90 min |
| Dinosaur miniatures |
12 |
| Films covered |
5 |