Jurassic Parts

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Jurassic Parts is an area control game where 2-5 paleontologists compete to split apart a massive slab of rock containing dinosaur fossils. Players place chisels to create cracks in the slab, and when it splits, the player who contributed the most chisels to the split gets first pick of the fossils. Complete dinosaur skeletons score the most points.

Components

Setup

  1. Set aside 1 of the 3 Pile of Bones tiles (wild cards). Shuffle the remaining 57 Fossils.
  2. Cut the stack in half, flip one half over, shuffle both together (mix of face-up and face-down).
  3. Place the remaining Pile of Bones wild card face-up in the center. Arrange all Fossil Tiles in a hexagonal grid surrounding it (the “Slab”), with small gaps between tiles.
  4. Each player takes a Paleontologist Mat, 12 Chisels (placed on the “Dull” side), and a Field Guide.
  5. Place the Field Leader board and 20 Amber nearby.
  6. Starting player: most recently saw a dinosaur fossil. Compensations: 2nd player gets 1 extra sharpened chisel, 3rd player gets 1 amber, 4th and 5th players get both.
  7. Optionally deal 1-2 Resource Cards to each player.

Turn Structure

On your turn:

  1. Sharpen 3 Chisels: Move 3 chisels from Dull (right) to Sharp (left) side. If you don’t have 3 dull chisels, move what you can and recall the remainder from placed chisels on the Slab.

  2. Play Chisels: Place sharp chisels on the Slab and/or conduct transactions with the Field Leader.

  3. Conduct Transactions: Buy from or sell to the Field Leader (before, during, or after placing chisels).

Actions

Placing Chisels

Breaking Rocks

Some tile edges have Rocks that require extra chisels:

Saving Chisels

One sharp chisel may be kept between turns. All other unused sharp chisels must return to the dull side.

Field Leader Transactions

Purchases (escalating cost per turn):

Purchase options: Extra chisels that ignore rocks, sharpen 2 additional chisels, take a Fossil Tile from the Slab (no splits), take a Fossil Tile from the Field Leader.

Selling: Sell 1 Fossil per turn to the Field Leader for 1 amber. Cannot sell tiles from complete dinosaur sets or Plant tiles.

Scoring / Victory Conditions

The game ends when all tiles have been claimed from the Slab. When only 2 Fossils remain, the current player splits them, keeps 1, gives the other to the Field Leader.

Scoring

Category Points
Brachiosaurus (2 tiles) 15 pts complete
T-Rex (2 tiles) 10 pts complete
Triceratops (3 tiles) 7 pts complete
Velociraptor (5 tiles) 4 pts complete
Pterodactyl (1 tile each) 1 pt each
Plants Variable (based on collection size)
Incomplete dinosaurs 1 pt per tile
Unused Pile of Bones 1 pt per tile
Unspent Amber 1 pt each

Tiebreaker: Most complete 5-tile dinosaurs, then compare smaller sizes down to Pterodactyls.

Special Rules & Edge Cases

Splitting the Slab

When a line of chisels completely splits the Slab into 2 parts:

  1. Flip all face-down tiles in the smaller part face-up.
  2. Rank contributors by number of chisels on the split border. Tiebreak: clockwise from current player.
  3. In rank order, each player takes half (rounded up) of the tiles, max 6 tiles per player. Unclaimed tiles go to the Field Leader.
  4. Contributing chisels return as dull; chisels within the smaller part return as sharp; chisels in the larger part stay in place.

Even splits: Active player chooses which half to claim.

Completing Dinosaurs: When you assemble all tiles for a dinosaur, reveal it immediately and earn 1 amber. Pterodactyls are single-tile dinosaurs and earn amber when taken during a split (not when purchased).

Pile of Bones (Wild Card): Can substitute for any missing fossil piece at any time. Once committed, cannot be moved.

Player Reference

Dinosaur Tiles Needed Complete Points
Brachiosaurus 2 15
T-Rex 2 10
Triceratops 3 7
Velociraptor 5 4
Pterodactyl 1 1
Turn Phase Detail
Sharpen chisels 3 per turn
Chisels saved between turns 1 max
Max tiles per split 6