John Carter: Warlord of Mars

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

John Carter: Warlord of Mars is a strategic adventure board game based on the Edgar Rice Burroughs novels, set on the planet Barsoom (Mars). Players take on the roles of heroes and villains pursuing objectives across a map of Barsoomian cities. The game has two modes: The Duelling Game (2-4 players, quick tactical combat) and The Strategic Game (2-3 players, a fuller adventure with movement, encounters, and city-based objectives). Heroes strive to fulfill glory or love conditions while villains pursue their own sinister goals. The game combines point-to-point movement across the Barsoom map with card-driven encounters and combat.

Components

Setup

  1. Each player selects a hero or villain character and takes the corresponding counter and starting equipment.
  2. Place character counters at their designated starting cities on the Barsoom map.
  3. Shuffle the Movement Card deck and Random Event Card deck separately.
  4. Each player receives starting heads (currency) as specified.
  5. For the Strategic Game, place the Happiness Reckoning Index (HRI) marker at its starting position.
  6. Set up the City Sub-Game display near the board.

Turn Structure

On each turn, a player:

  1. Declare destination – Choose which city to travel to.
  2. Draw Movement Card – Determine available heads for movement.
  3. Move – Spend heads to travel along routes between cities. The HRI is adjusted to reflect the number of heads remaining after travel.
  4. City Encounter – Upon arriving at a destination city, enter the City Sub-Game to explore and resolve encounters.
  5. Resolve encounters – Handle combat, discoveries, and other events within the city.

Actions

Movement

City Sub-Game

Combat

Encounters

Capture and Rescue

Scoring / Victory Conditions

The Duelling Game

The Strategic Game

Special Rules & Edge Cases

Player Reference

Character Attribute Description
Strength Physical power for combat
Agility Speed and evasion ability
Fighting Ability Skill with weapons
Game Mode Players Duration
Duelling Game 2-4 45-60 min
Strategic Game 2-3 120-180 min
Key Concepts Description
Heads Currency for movement and actions
HRI Happiness Reckoning Index, tracks a hero’s morale/progress
City Sub-Game Tactical map for within-city encounters
Random Events Card-drawn encounters that shape the adventure