Jena-Auerstadt

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Jena-Auerstadt: The Battle for Prussia, 14 October 1806 is a hex-and-counter wargame published by Simulations Publications Inc. (SPI) in 1975. It simulates the twin Napoleonic battles of Jena and Auerstadt where Napoleon’s French forces decisively defeated the Prussian army. The game was part of SPI’s “Napoleon at War” quadrigame series and was also released as a standalone folio game. It uses a simple, accessible rule system designed for quick play.

Components

Setup

  1. Place the hex map on the table.
  2. The French player places initial units according to the scenario setup.
  3. The Prussian player places initial units according to the scenario setup.
  4. Set the turn marker to Turn 1.

Turn Structure

Each turn follows the standard IGO-UGO sequence:

  1. French Movement Phase
  2. French Combat Phase
  3. Prussian Movement Phase
  4. Prussian Combat Phase
  5. End of Turn: Advance turn marker.

Actions

Movement

Combat

Artillery

Scoring / Victory Conditions

Victory is determined by controlling key terrain hexes and inflicting casualties, based on the scenario-specific victory conditions. The French player generally needs to break through and rout the Prussian forces, while the Prussian player needs to hold key positions.

Special Rules & Edge Cases

Player Reference

Key Mechanic Detail
ZOC Rigid – cannot exit enemy ZOC
Combat Mandatory in enemy ZOC
Artillery range 2 hexes
Artillery risk Immune to adverse CRT results
Retreat blocked Units eliminated if no valid retreat
Key Numbers Value
Players 2
Play time 60-120 min
Learning time ~10 min