Jedi Knights Trading Card Game

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Jedi Knights is a trading card game set in the Star Wars classic trilogy era. Players control either the Rebel Alliance or the Empire, deploying characters, starships, and weapons to battle over four planets. Win control of three planets to win immediately, or if neither side achieves that, fight a Final Conflict on the fourth planet where the last player with characters standing wins. The game features a unique Force card system that simultaneously determines initiative, spending power, and card draw each turn.

Components

Setup

  1. Place your Force deck face down to your left.
  2. Place your Theme card face up in front of you. Find your “starting Hero” and any cards allowed by the Theme card’s game text in your draw deck; show them to your opponent, then place them in your Theme pile (stacked face up under the Theme card).
  3. Build location stacks: the player with the highest Theme number chooses a site first, placing it in the center. The opponent places the matching system beside it. Alternate choosing sites and stacking systems until all 4 planets are arranged (stack of 4 sites, stack of 4 systems).
  4. Shuffle your draw deck, let your opponent cut it, then draw your starting hand (number specified on your Theme card).

Turn Structure

Each turn has six phases. Both players participate in every phase (there is no “your turn” / “my turn”):

  1. Force Phase – Both players secretly select a Force card from their Force deck and reveal simultaneously. The higher Force number becomes Player 1. The Force card sets credits (spending power) and draw number for the turn.
  2. Deploy Phase – Players alternate playing characters, starships, and weapons from hand, paying deploy costs with credits.
  3. Starship Battle Phase – Players alternate initiating starship battles at the system.
  4. Blockade Phase – Players may intimidate opponents’ characters or shuttle characters from starships to the site.
  5. Character Battle Phase – Players alternate initiating character battles at the site.
  6. Draw Phase – Control Check (on the second turn at a planet), draw cards, ready all rotated cards.

Actions

Deploying Cards

Initiating a Battle

Transferring Weapons

Blockade Actions

Events

Control Check

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Phase Player 1 Goes First? Key Action
Force Simultaneous reveal Choose Force card
Deploy Player 1 first Play cards, pay credits
Starship Battle Player 1 first Initiate space battles
Blockade Player 1 first Intimidate or shuttle
Character Battle Player 1 first Initiate ground battles
Draw Player 1 first Control Check, draw cards, ready all
Battle Step Who Acts First Key Action
Support Defending player Add leaders to support
Weapons Attacking player Fire weapons, draw destiny
Power Attacking player Compare power, determine winner
Key Numbers Value
Force deck size 8 cards
Min draw deck size 40 cards
Max copies per card 5
Planets to control for win 3
Turns per planet before Control Check 2 (1 in multiplayer)