Java

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Java is a strategic tile-placement and area-control game set on the Indonesian island of Java. Players use action points each turn to place terrain tiles, build palaces, place developers, irrigate rice paddies, and hold palace festivals to earn fame points. The game features a terracing mechanic where tiles can be stacked to create multi-level terrain, with height providing influence advantages. When the last tile is placed, a final scoring determines the winner.

Components

Setup

  1. Place the game board in the center.
  2. Each player receives a set of developers, palace pieces, terrain tiles (limited supply of singles and doubles), and festival cards.
  3. Place initial terrain on the board as specified.
  4. Set the score markers to zero.
  5. Determine first player.

Turn Structure

On your turn, you have 6 action points (AP) to spend on various actions. You must place at least one terrain tile on your turn (this is mandatory). After spending all desired AP, you may optionally trigger a Palace Festival at one city where you have a developer.

Actions

Place a Terrain Tile (mandatory, 1 AP per tile)

Build or Upgrade a Palace (1-2 AP)

Place a Developer (1 AP)

Move a Developer (1 AP per step)

Irrigate (1 AP)

Hold a Palace Festival (0 AP, once per turn, optional)

Scoring / Victory Conditions

Points are scored throughout the game from:

The player with the most fame points wins.

Special Rules & Edge Cases

Player Reference

Action AP Cost
Place terrain tile 1 AP per tile
Build/upgrade palace 1-2 AP
Place developer 1 AP
Move developer 1 AP per step
Irrigate 1 AP
Palace Festival 0 AP (end of turn, optional)
Key Numbers Value
AP per turn 6
City size range 2-10 hexes
Mandatory action Place at least 1 tile per turn
Players 2-4