Isle of Skye: From Chieftain to King

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Isle of Skye: From Chieftain to King

Overview

A tile-laying and economic game where 2-5 players are chieftains developing their clan territory on the Isle of Skye. Each round, players draw landscape tiles, secretly set prices and discard choices, then buy from each other. Four randomized scoring tiles determine how victory points are earned each round, ensuring high replayability. After 6 rounds (5 in a 5-player game), the player with the most victory points becomes king.

Components

Setup

  1. Place the game board in the center (front side for 2-4 players, back side for 5 players).
  2. Shuffle 16 scoring tiles; place 1 random scoring tile face up on each of the spaces marked A, B, C, and D. Return the rest to the box.
  3. Place the round marker on the first space of the round track.
  4. Place coins in a general supply.
  5. Put all 73 landscape tiles in the bag and shuffle.
  6. Each player takes a player screen, castle landscape tile, score token, and discard marker in their chosen color.
  7. Place score tokens on space 0 of the scoring track.
  8. Place your castle tile face up in front of you (first tile in your clan territory).
  9. The youngest player takes the starting player marker.

Turn Structure

Each round has 6 phases:

1. Income

2. Draw Tiles and Set Prices

3. Discard a Tile

4. Buy a Tile

5. Build

6. End of Round and Scoring

Actions

Players do not take individual actions beyond the phase structure described above. The key strategic decisions are:

Scoring / Victory Conditions

Round Scoring (examples of scoring tiles)

Final Scoring (after last round)

Special Rules & Edge Cases

Player Reference

Phase Action
1. Income 5 gold + whisky tiles + catch-up gold
2. Set Prices Draw 3 tiles, assign discard + prices
3. Discard Remove discarded tile to bag
4. Buy Buy 1 tile from another player
5. Build Place all received tiles
6. Scoring Score active scoring tiles
Rounds 2-4 players: 6 rounds 5 players: 5 rounds

Tile placement: Matching terrain on shared edges required. Roads need not connect.