Isla Dorada

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Isla Dorada

Overview

Players form a shared expedition exploring a mysterious island. Each round, players bid with adventure cards to control where the single expedition figure moves. Players have secret treasure cards, curse cards, and destiny cards that incentivize visiting certain sites. The game lasts at least 16 rounds (until all exploration markers are placed). The player with the most points from gold, treasures, destiny, and bonuses wins.

Components

Setup

  1. Place the board; put 16 exploration markers on numbered spaces (red on spaces 4 and 9).
  2. Place the expedition figure at base camp.
  3. Each player takes 10 gold.
  4. Separate goal cards by type and shuffle each deck.
  5. Deal each player: 3 starting treasure cards, 2 destiny cards, 1 curse card.
  6. Each player keeps 2 starting treasures, 1 destiny card; discards the rest (face down).
  7. Shuffle and deal 6 adventure cards per player. Place rest as a face-down deck with 4 face-up cards.
  8. Discard and replace any bolt-symbol cards in starting hands or face-up display.
  9. Youngest player takes the leader token.

Turn Structure

Each round has 6 phases:

1. Bidding

2. Moving

Move expedition figure and the lowest exploration marker to the destination site.

3. Being Cursed

Players holding a curse card for the current site must play it face up.

4. Finding Treasures

Players holding treasure cards for the current site play them face up.

5. Cable News (rounds 4 and 9 only)

6. Drawing Adventure Cards

Actions

Adventure Card Types for Bidding

Card Travel Type Notes
Yak Mountain path 1 card = 1 bid value
Kamel Sand path 1 card = 1 bid value
Gonogo Jungle path 1 card = 1 bid value
Kayak Water path (river/lake/sea) 1 card = 2 bid value
Drako Air travel / joker Value 2, costs 1 gold
Zeppelin Air travel / joker Value 5, costs 3 gold
Shaman Changes animal card type Play with identical animal cards

Special Cards

Card Effect
Ovetos End bidding immediately (requires bid of 4+)
Juju Remove target player from bidding this round
Sangaia During movement, continue on another same-type path instead of stopping
Bonus +3 points when played with matching treasure card
Bongo Play 1 treasure card of a neighboring site

Bolt-Symbol Cards (immediate effect on draw)

Makaks, Bigfoot, Leviathan, Antik, Istwa, Marabout, Diawas, Panda, Samedi (each with unique effects).

Scoring / Victory Conditions

Game ends when the last exploration marker is placed (after round 16 minimum). Complete the round, then score:

Highest total wins.

Special Rules & Edge Cases

Player Reference

Phase Action
1 Bid adventure cards for expedition movement
2 Move expedition + place exploration marker
3 Play curse cards (mandatory)
4 Play treasure cards (optional)
5 Cable news (rounds 4 & 9 only)
6 Draw adventure cards (1 free + 1 for 1 gold)

Game length: Minimum 16 rounds (until all exploration markers placed). Hand limit: 10 adventure cards.