Inkognito

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Inkognito

Overview

A deduction game of spies in Venice. Four secret agents (Lord Fiddlebottom, Colonel Bubble, Agent X, Madame Zsa Zsa) move through the city trying to identify their partner and complete a secret mission. Players are paired into teams (Lord Fiddlebottom + Colonel Bubble vs. Agent X + Madame Zsa Zsa) but don’t know who their partner is at the start. Each player controls 4 figures (only one represents their true identity) and uses the Phantom of Prophecy randomizer to determine movement. By meeting other players’ figures and the Ambassador, players ask questions and deduce identities. Once partners find each other and exchange mission cards, they decode their joint mission and race to complete it.

Components

Setup

  1. Place Phantom of Prophecy in the lagoon area of the board.
  2. Place Ambassador on the Embassy (black circle).
  3. Each player chooses a color and takes: 4 figures, 8 colored cards (4 identity + 4 build), 1 passport.
  4. Place your 4 figures on the 4 starting spaces of your color.
  5. Take a note sheet; write other players’ names/colors in the first three rows.
  6. Set up passport as a screen.
  7. Separate the 12 grey secret cards into 3 groups (identity, build, mission). Three different players each shuffle and deal one group, giving 1 card to each player face-down.
  8. Each player secretly receives: 1 identity card (which agent they are), 1 build card (which figure is their true identity), 1 mission card (half of the mission code).

Turn Structure

Players take turns clockwise. On your turn:

  1. Movement - Shake the Phantom of Prophecy. Three colored balls appear, determining your available movement actions.
  2. Meeting Characters and Asking Questions - When your figure shares a space with another player’s figure or the Ambassador, ask questions or take alternative actions.

Actions

Movement

Shake the Phantom of Prophecy to reveal 3 colored balls:

Ball Color Movement
Orange Move one of your figures 1 space on a land route
Light Blue Move one of your figures 1 space on a water route
White Move one of your figures 1 space on land
Purple Move one opponent’s figure 1 space (land or water)
Black Move the Ambassador 1 space (land or water)

Meeting and Questioning

Meeting another player’s figure: You may ask about identity OR build:

Meeting the Ambassador: Ask about any one player. That player shows you either 2 identity cards or 2 build cards. One must be true.

Alternative to questioning: Instead of asking a question, move your figure 1 additional space (land or water), but you cannot move to a space with another figure.

Expulsion

After meeting and questioning another player’s figure, you must send that figure to any unnumbered, unoccupied space. After meeting the Ambassador, send him to the Embassy (if unoccupied) or any unoccupied colored space.

Showing Cards Penalty

You may not show the same set of 3 cards to the same player more than once:

Scoring / Victory Conditions

Finding your partner: Through deduction, identify your partner (Lord Fiddlebottom + Colonel Bubble are partners; Agent X + Madame Zsa Zsa are partners). Reveal yourself by showing secret cards or using character mannerisms.

Decoding the mission: Once you see your partner’s mission card, cross-reference both codes (yours and partner’s) on the passport mission list to determine the team’s mission.

Completing the mission: On your turn, fulfill the mission condition (e.g., move a specific character’s true figure to a numbered space). Declare “Mission Accomplished!” with a handshake between partners.

Verification: Partners must correctly identify each other and the mission. If wrong, the opposing team wins.

If the wrong player is offered a handshake: Both the offering player’s team loses, regardless of whether the refuser is on the same team or not.

Special Rules & Edge Cases

5-Player Variant

The 5th player controls the Ambassador. The Ambassador player:

3-Player Variant

One color is removed. One player’s partner is “arrested” (not in the game).

Player Reference

Ball Action
Orange Move your figure 1 space on land
Light Blue Move your figure 1 space on water
White Move your figure 1 space on land
Purple Move opponent’s figure 1 space
Black Move Ambassador 1 space
Question Type Cards Shown Requirement
Identity 2 identity + 1 build At least 1 true
Build 2 build + 1 identity At least 1 true
Ambassador 2 identity OR 2 build At least 1 true

Teams: Lord Fiddlebottom + Colonel Bubble vs. Agent X + Madame Zsa Zsa

Win condition: Complete decoded team mission. Declare “Mission Accomplished!”