Indigo

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Indigo

Overview

A tile-laying game where players place hexagonal path tiles on a board to guide gemstones toward the edges. Gems move along paths created by tile placement. Players earn points by collecting gems that reach exit gates they control. The game features shared gates between adjacent players, creating tension over gem routing. Sapphires are worth the most, followed by emeralds, then amber. The player with the most points wins.

Components

Setup

  1. Place the board in the center of the table.
  2. Place the dark blue center treasure tile with 1 sapphire and 5 emeralds on the central hex space.
  3. Place the 6 light blue edge treasure tiles around the board perimeter, each with 1 amber gem.
  4. Each player chooses a color and takes 6 chips. Place chips on the goal circles around the board edge according to player count configuration:
    • 2 players: Each player owns alternate gates exclusively.
    • 3 players: Each player shares some gates with neighbors.
    • 4 players: Most gates are shared between adjacent players.
  5. Shuffle path tiles face down. Each player draws 1 tile to form their hand.

Turn Structure

On your turn:

  1. Place a tile – Place your path tile on any vacant hex space on the board.
  2. Move gems – If any gem is adjacent to the newly placed tile and a path now connects to it, the gem moves along the path until it reaches a dead end, exits the board, or meets another gem.
  3. Draw a tile – Draw a new path tile from the supply.

Actions

Placing Tiles

Gem Movement

Gem Collisions

Collecting Gems

Scoring / Victory Conditions

The game ends when no gems remain on the board (all have been collected or removed via collisions).

Point values: | Gem | Points | |—–|——–| | Sapphire (blue) | 3 | | Emerald (green) | 2 | | Amber (yellow) | 1 |

The player with the most points wins. Tiebreaker: the player with more total gems collected.

Special Rules & Edge Cases

Player Reference

Step Action
1 Place 1 path tile on a vacant hex
2 Move any gems that now have connected paths
3 Draw 1 new path tile
Gem Points
Sapphire 3
Emerald 2
Amber 1

Game end: All gems collected or removed. Highest score wins.