In the Year of the Dragon

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In the Year of the Dragon

Overview

Players are Chinese provincial princes managing courts of advisors across 12 rounds (months) of the Year of the Dragon. Each round, an event threatens the provinces: drought, contagion, Mongol invasions, tributes, or dragon festivals. Players must recruit the right courtiers and manage resources to survive these events while maximizing victory points. The player who best navigates these crises wins.

Components

Setup

  1. Sort person tiles by type and experience level (older = more symbols, lower value; younger = fewer symbols, higher value). Place on display.
  2. Remove person tiles per missing players: 2 tiles per type per missing player (1 younger + 1 older; or 2 younger for Craftsmen/Court Ladies/Tax Collectors).
  3. Place 2 Peace event tiles first, then randomly place remaining 10 event tiles (no identical tiles adjacent).
  4. Shuffle 7 action cards face-down in the center.
  5. Each player takes: 1 person marker (person track at 0), 1 scoring marker (scoring track at 0), 1 dragon, 11 person cards, 1 overview, 4 palace floors (build 2 two-story palaces), 6 yuan.

Starting courtiers: Oldest player first, each takes 2 different younger person tiles. No player may take the same combination as a previous player.

Turn Structure

12 rounds. Each round has 4 phases:

Phase 1: Actions

Shuffle 7 action cards, divide into groups equal to player count (as evenly as possible), reveal.

In person track order (furthest ahead first; ties broken top-to-bottom on stacked markers), each player:

Phase 2: Person (Recruit)

In person track order, each player plays 1 person card from their hand. Take the matching person tile from the display (if available) and place it under any palace.

Phase 3: Event

Resolve the current month’s event (leftmost uncovered event tile). After resolving, remove the tile.

Phase 4: Scoring

Each player scores 1 VP per person tile in their palaces. Then the round ends.

Actions

Action Effect
Taxes Take 2 yuan + 1 yuan per coin symbol on your Tax Collectors
Build Take 1 palace floor + 1 per hammer on your Craftsmen. Build new palaces or add floors (max 3).
Harvest Take 1 rice tile + 1 per rice symbol on your Farmers
Fireworks Take 1 fireworks tile + 1 per firework symbol on your Pyrotechnists
Military Gain 1 warrior power + 1 per sword on your Warriors (for Mongol defense)
Research Score 2 VP + 2 VP per scroll on your Scholars
Privilege Take 1 small privilege tile (worth 2 VP at end) or exchange 2 small for 1 large (worth 3.5 VP — actually 1 large = variable)

Events

Event Effect
Peace Nothing happens
Drought Each player must discard 1 rice tile or lose 1 person (their choice which)
Contagion Each player must discard 1 person tile (those without Healers are more vulnerable — Healers protect)
Mongol Invasion Each player must have enough military strength or lose 1 person and 1 palace floor
Imperial Tribute Each player must pay yuan or lose VP
Dragon Festival Each player must have fireworks tiles or lose VP

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Phase Action
1. Actions Choose action group, perform 1 action
2. Person Play 1 person card, recruit matching tile
3. Event Resolve month’s event
4. Scoring 1 VP per person in palaces

Game length: 12 rounds (months). Person tiles per type (5 players): 10 (6 younger + 4 older for most; Craftsmen/Court Ladies/Tax Collectors = 10 younger).