Imhotep: Builder of Egypt

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Imhotep: Builder of Egypt

Overview

Players take on the roles of ancient Egyptian master builders competing over 6 rounds to transport stone blocks via ships to five construction sites (Market, Pyramids, Temple, Burial Chamber, Obelisks). Each site scores differently and at different times. The player with the most points after 6 rounds wins.

Components

Setup

  1. Place the 5 site boards in the center (A side up for first games).
  2. Place the scoring track board to the right.
  3. Have 8 ship tokens ready above the boards.
  4. Separate 21 round cards from 34 market cards.
  5. Shuffle market cards; place face down as a draw pile beside the Market board.
  6. Select the 7 round cards matching your player count (2/3/4 heads). Return the other 14 to the box.
  7. Randomly remove 1 of the 7 round cards (without looking). Shuffle remaining 6 face down in a stack.
  8. Each player chooses a color and takes matching supply sled token.
  9. All stones go in a pile forming the “stone quarry.”
  10. Each player places 1 stone on the “0/40” space of the scoring track.
  11. Starting player gets 2 stones on their sled; 2nd player gets 3; 3rd gets 4; 4th gets 5.

Turn Structure

Round Start

Player Turns

Players take turns starting with the start player. Each turn, perform exactly one of 4 actions. Turns continue around until all 4 ships have sailed.

End of Round

Actions

On your turn, choose exactly one:

1. Get New Stones

Take up to 3 stones of your color from the quarry onto your supply sled. Maximum sled capacity: 5 stones. Cannot take this action if sled is full or quarry is empty of your color.

2. Place 1 Stone on a Ship

Move 1 stone from your sled to any empty space on a ship that has not yet sailed. Cannot take this action if your sled is empty or no ship space is available.

3. Sail 1 Ship to a Site

Move 1 ship to a site board. Two conditions must be met:

Stones are unloaded front to back (skipping empty spaces) and placed at the site. You may sail a ship even if none of your stones are on it.

Only 1 ship per site per round. One of the 5 sites will always go unvisited each round.

4. Play 1 Blue Market Card

Play a blue market card you previously collected to gain its benefit. Only 1 blue card per turn. This action replaces your normal action.

Scoring / Victory Conditions

Site Scoring (A Sides)

Market: Owner of each delivered stone takes 1 face-up market card. Stones returned to quarry after taking cards.

Pyramids (immediate): Stones placed column by column, top-left first. Each stone scores the printed value on its space. Level 1 = 3x3 (9 stones); Level 2 = 2x2 (4 stones); Level 3 = 1 stone. After completion, additional stones = 1 point each.

Temple (end of each round): Stones placed left to right, then stacked upward. Each stone visible from above = 1 point. (2 players: 4 spaces per level; 3-4 players: 5 spaces per level.)

Burial Chamber (end of game): Stones placed column by column. Each connected group of same-color stones scores: 1 stone = 1 pt, 2 = 3 pts, 3 = 6 pts, 4 = 10 pts, 5 = 15 pts, each additional = +2 pts. Connected = sharing a side (not diagonal).

Obelisks (end of game): Each player stacks stones on their color space. Ranked by height:

Ties: add tied positions’ points, divide evenly (round down). Must have at least 1 stone to score.

Market Cards

Card Type Effect
Entrance / Sarcophagus / Paved Path Red (immediate) Place 1 of your stones from quarry onto the named site
Pyramid / Temple / Burial / Obelisk Decoration Green (end-game) 1 point per 3 stones (all players’) at that site
Statue (10 cards) Purple (end-game) 1 = 1 pt, 2 = 3 pts, 3 = 6 pts, 4 = 10 pts, 5 = 15 pts, each additional = +2 pts
Lever (2) Blue (action) Sail a ship; choose unloading order
Hammer (2) Blue (action) Take 3 stones from quarry, then place 1 stone on a ship
Sail (3) Blue (action) Place 1 stone on a ship AND sail that ship
Chisel (3) Blue (action) Place 2 stones on 1 ship or 1 stone on each of 2 ships

Unused blue market cards = 1 point each at end of game.

End of Game

After 6 rounds: score Burial Chamber, then Obelisks, then Decoration and Statue cards. Highest total wins. Tiebreaker: most stones remaining on supply sled. If still tied, share the victory.

Special Rules & Edge Cases

B-Side Variants

Each site board has a B side with modified scoring rules. Can mix A and B sides freely.

Wrath of the Pharaoh Variant

Any player who has not delivered at least 1 stone to each of the 4 building sites (Pyramid, Temple, Burial Chamber, Obelisks — Market excluded) loses 5 points at end of game.

Player Reference

Site When Scored Mechanism
Market Immediately Take 1 market card; stones returned to quarry
Pyramids Immediately Points per printed space value
Temple End of round 1 point per visible stone
Burial Chamber End of game Connected same-color groups
Obelisks End of game Ranked by tower height
Connected Stones Points
1 1
2 3
3 6
4 10
5 15
6+ +2 per additional

Starting stones: 1st player = 2, 2nd = 3, 3rd = 4, 4th = 5