Illuminati

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Illuminati is a card game of conspiracy and world domination. Each player starts with a secret Illuminati society and builds a Power Structure by taking control of various Groups. Players win by controlling enough Groups or fulfilling their Illuminati’s Special Goal. Negotiation, bribery, and backstabbing are central to gameplay.

Components

Setup

  1. Remove the 8 Illuminati cards (dark backs). Place face-down; each player draws one and places it face-up.
  2. Each player draws their Illuminati’s indicated Income from the bank, placing it on the card.
  3. Shuffle remaining cards (Groups + Specials). Place face-down in center.
  4. Turn 4 cards face-up as uncontrolled Groups. If Specials appear, bury them and draw new ones.
  5. Highest roller of 2 dice plays first. Play proceeds counter-clockwise.

Turn Structure

  1. Collect Income: Each Group collects its listed Income from the bank onto its card.
  2. Draw a Card: Group cards go face-up as uncontrolled Groups. Special cards are kept (face-up or face-down, player’s choice).
  3. Take 2 Actions: Attack, transfer money, or move a Group.
  4. Take Free Actions: Do not count against the 2-action limit.
  5. Transfer Money: Move money between adjacent Group treasuries.
  6. Use Illuminati Ability: Special abilities (e.g., Gnomes of Zurich redistribute money; Bermuda Triangle reorganizes Power Structure).
  7. Add Targets: If fewer than 3 uncontrolled Groups remain, draw until there are 3. Discard any Specials drawn.

Alternative: Skip all actions and free actions to collect 5 MB for your Illuminati treasury.

Actions

Attack to Control

Attack to Neutralize

Attack to Destroy

Interference

Other Actions

Free Actions

Scoring / Victory Conditions

Basic Goal (same for all players)

Control a certain number of Groups (varies by player count – see reference card). Illuminati card does not count.

Special Goal (unique per Illuminati)

Each Illuminati has a specific objective. Win by meeting it at the end of any turn.

Shared Victory

If two or more players meet their Goals simultaneously, they share the victory.

Elimination

A player is eliminated if, after their third turn, they control no Groups except their Illuminati. Exception: Servants of Cthulhu destroying their last Group to achieve their Special Goal still win.

Special Rules & Edge Cases

Player Reference

9 Alignments

| Alignment | Opposite | |———–|———-| | Liberal | Conservative | | Conservative | Liberal | | Peaceful | Violent | | Violent | Peaceful | | Straight | Weird | | Weird | Straight | | Criminal | None | | Fanatic | All other Fanatics | | Media | None |

Attack Modifiers Summary

| Factor | To Control | To Destroy | |——–|———–|————| | Identical alignment | +4 each | -4 each | | Opposite alignment | -4 each | +4 each | | Adjacent to Illuminati | Target +10 Resistance | Target +10 Power | | 1 Group away | Target +5 | Target +5 | | 2 Groups away | Target +2 | Target +2 | | Each MB (attacker) | +1 Power | +1 Power | | Each MB (defender from Group) | +2 Resistance | +2 Power | | Each MB (defender from Illuminati) | +1 Resistance | +1 Power | | Neutralize bonus | +6 | N/A | | Roll of 11-12 | Auto-fail | Auto-fail |