IceTowers

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

IceTowers is a fast-paced real-time game of pyramid stacking played without turns on any flat surface. Players simultaneously place and move colored pyramids, building towers and competing for control. If your piece is the top piece on a tower at game’s end, you control that tower and score points for all pieces it contains. Highest score wins.

Components

Setup

  1. Each player chooses a color. Set aside unused colors.
  2. Randomly scatter all pieces across the tabletop.
  3. Stand all pieces upright in place.
  4. Players indicate readiness by touching (not picking up) a pyramid of their color.
  5. As soon as all players show ready, the game begins.

Turn Structure

There are no turns. All players play simultaneously in real time. You may take any legal action at any time. You may only perform one action at a time and only use one hand at a time (except when mining requires both).

Actions

Capping

Mining

Splitting

Scoring / Victory Conditions

Game End

The game ends when all players agree that no more plays will be made. Often this happens automatically when no more moves are possible.

Scoring

Final Piece Showdown

If two players each have an unplayed piece with nowhere to play and neither wants to set it down, both set pieces down simultaneously and the game ends.

Special Rules & Edge Cases

Ghost Player (2-Player Variant)

Player Reference

Strategy Tips

Piece Size Pip Value Can Cap
Large (3-pip) 3 Only free-standing or other larges
Medium (2-pip) 2 Larges, mediums, and free-standing
Small (1-pip) 1 Anything (most versatile)