Ice War

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Ice War is a two-player tactical wargame published by Metagaming Concepts in 1978 (Microgame #9). It simulates a hypothetical Eurasian Socialist Alliance (ESA) raid on American oil fields at Prudhoe Bay, Alaska. One player controls the ESA attackers while the other defends with American forces. The game features force purchasing, varied terrain, and multiple transportation modes in an arctic warfare setting.

Components

Setup

  1. Place the hex map centrally.
  2. Each player purchases 30 points’ worth of military units from the available unit types.
  3. The ESA player deploys their forces at designated entry points.
  4. The American player sets up defensive positions including the town and oil field installations.

Turn Structure

Each game turn consists of:

  1. ESA Movement Phase — The ESA player moves their units.
  2. ESA Combat Phase — The ESA player resolves attacks.
  3. American Movement Phase — The American player moves their units.
  4. American Combat Phase — The American player resolves attacks.

Actions

Force Purchase (Setup)

Each player spends 30 points selecting from available unit types:

Unit Type Role
Outposts Static defense positions
Recon Sleds Fast reconnaissance
Hovercraft Amphibious transport
Tanks Heavy armored combat
Infantry Standard ground forces
Orbital Platforms Strategic fire support
Recon Satellites Intelligence gathering
Missiles Long-range strikes

Movement

Combat

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Terrain Type Examples
Tundra Frozen ground
Mud Thawed areas
Ice Frozen water
Water Open water
Player Objective
ESA (Attacker) Capture/destroy oil fields
American (Defender) Protect oil fields