I Am, I Do is a party mime game where players act out crazy and hilarious combinations of characters and activities. A colored die determines what you are and what you must do, creating absurd combinations that other players try to guess. The game emphasizes physicality, creativity, and humor.
Components
Colored die (determining character/action combinations)
Character cards or references
Activity cards or references
Timer (optional)
Setup
Place the die and reference cards in the center.
Gather all players in a circle or around a table.
Determine who goes first.
Turn Structure
On your turn:
Roll the colored die — The result determines your character (“I Am”) and your action (“I Do”).
Act it out — Mime the combination without speaking.
Other players guess — The other players try to identify both what you are and what you are doing.
Actions
Miming
Act out the character and activity shown by the die result.
No speaking, no pointing at objects, no writing — pure mime only.
Be as creative and expressive as possible.
Guessing
Other players call out guesses.
The first player to correctly identify both the character and the activity scores.
Scoring / Victory Conditions
Players earn points for correctly guessing other players’ mimes.
The acting player may earn points when someone successfully guesses.
After a set number of rounds, the player with the most points wins.
Special Rules & Edge Cases
No talking: The acting player cannot speak, hum, or make sound effects.
Combination humor: The fun comes from absurd pairings of character and activity.
Time limit: An optional timer can be used to limit how long each mime lasts.
Party game flexibility: Rules can be adjusted for group size and preferences.