Hyper Battle is a science fiction wargame about ship-to-ship combat in hyperspace during the Alpha Centaurian Revolution. Players command opposing fleets navigating and fighting in the distorted physics of hyperspace, where traditional combat rules are altered by the environment. The game features tactical maneuvering and combat between spacecraft.
Components
Game board/map (hyperspace grid)
Ship counters for both factions
Combat resolution tables
Die/dice
Rules booklet
Setup
Place the hyperspace game board.
Each player selects their fleet.
Deploy ships at designated starting positions.
Reference combat tables are available.
Turn Structure
Each turn:
Initiative Phase — Determine who acts first.
Movement Phase — Players move their ships.
Combat Phase — Resolve attacks between ships in range.
Actions
Movement
Ships move through hyperspace according to their movement values.
Hyperspace physics may affect movement differently than normal space.
Combat
Ships in range of enemy vessels may attack.
Compare attack values versus defense values.
Roll dice and consult the combat results table.
Damage is applied to hit ships.
Special Maneuvers
Hyperspace may allow special movement or combat options not available in normal space.
Scoring / Victory Conditions
Victory is achieved by destroying the opposing fleet or accomplishing scenario-specific objectives related to the Alpha Centaurian Revolution.
Special Rules & Edge Cases
Hyperspace physics: Combat and movement in hyperspace operate under modified rules compared to normal space games.
Alpha Centaurian Revolution: The political backdrop provides context for the opposing factions.
Ship variety: Different ship classes have different capabilities in movement, attack, and defense.