Husch Husch kleine Hexe

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Husch Husch kleine Hexe (Chop Chop, Little Witch) is a bewitched memory game for 2-6 young wizards aged 3 and up. Little witches hide under long black witch hats, and players must remember which witch is under which hat. The first player to move any witch onto the final space (Blocksberg, the magic mountain) wins.

Components

Setup

  1. Place one witch underneath each hat.
  2. Shuffle all witch hats so that nobody knows which witch is under which hat.
  3. Position the hats (with witches underneath) side by side on the starting space (space 1).

Turn Structure

The youngest player begins. On your turn:

  1. Roll the die.
  2. If a color is rolled:
    • Lift the hat you think the matching-color witch is hiding under.
    • Correct: Put the hat back on the witch and move her one space ahead toward Blocksberg (space 7). Roll again immediately.
    • Wrong: Put the hat back on the witch and leave her on her current space. Your turn ends.
  3. If the double-arrow symbol is rolled:
    • Switch the positions of any two hats without lifting them (nobody sees the witches underneath).
    • Your turn ends.

Continue rolling and lifting hats until you uncover a wrong witch or roll the double-arrow symbol.

Actions

Scoring / Victory Conditions

The first player to move any witch onto the 7th and final space (Blocksberg) wins the game. It does not matter which color witch reaches Blocksberg; the player who moves her there wins.

Special Rules & Edge Cases

Player Reference

Space Description
1 Starting space (all hats begin here)
2-6 Intermediate spaces
7 Blocksberg (finish - game ends when any witch reaches here)
Die Face Effect
Color Lift a hat to find matching witch; move 1 space if correct, turn ends if wrong
Double-arrow Swap any 2 hats without looking; turn ends