Hue

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Hue is a tactical-level wargame simulating the Battle of Hue during the 1968 Tet Offensive of the Vietnam War. Originally published by Simulations Design Corporation in 1973 as “Battle for Hue” (a pull-out game in Conflict #6), it was reissued by Mayfair Games in 1982 as a boxed set with a new map and revised rules. One player commands the North Vietnamese/Viet Cong forces that captured the city, while the other player controls American and South Vietnamese forces attempting to retake it through fierce urban combat.

Components

Setup

  1. Lay out the map of Hue.
  2. The NVA/VC player places forces in defensive positions throughout the city as specified by the scenario.
  3. The US/ARVN player places forces at designated entry points and any initial positions.
  4. Set the turn track to turn 1.

Turn Structure

Each game turn consists of:

  1. NVA/VC Phase — Move and attack with communist forces.
  2. US/ARVN Phase — Move and attack with allied forces.
  3. Supply/Reinforcement Phase — Check supply and bring in reinforcements.
  4. Administration Phase — Advance turn marker, check victory conditions.

Actions

Movement

Combat

Fire Support

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Player Forces Objective
NVA/VC North Vietnamese Army & Viet Cong Hold the city
US/ARVN US Marines & South Vietnamese Army Recapture the city
Terrain Effect
Buildings Strong defense bonus
Streets Movement corridors
Citadel Key objective, enhanced defense
Rubble Movement hindrance, partial cover