Hotel

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Hotel (also known as Hotels or Hotel Tycoon) is a property development game where players buy land, build hotels, place entrances, and charge rent to opponents who land on them. Players aim to bankrupt all opponents. A successful hotel requires three components: land, hotel buildings, and entrances. The last player remaining wins.

Components

Setup

  1. Assemble hotel pieces and place the board centrally.
  2. Position the bank and town hall on designated spaces.
  3. Distribute starting money to each player (amount varies by player count).
  4. Each player selects a car and places it on the start space.
  5. Players roll to determine turn order.

Turn Structure

On your turn:

  1. Roll the number die and move your car clockwise that many spaces.
  2. If you land on an occupied space, move to the next empty space.
  3. Take the action corresponding to the space you landed on.
  4. Special actions when passing the Bank or Town Hall.

Actions

Buying Land

Building Hotels

Buying Entrances

Paying Rent

Passing the Bank

Bankruptcy and Auctioning

Scoring / Victory Conditions

The last remaining player wins the game. All other players are eliminated through bankruptcy.

Special Rules & Edge Cases

Player Reference

Colored Die Result Building Effect
Red circle Cannot build
Green circle Build at listed price
“H” Build at half price
“2” Build at double price (optional)
Action Trigger What Happens
Land on money-stack May buy adjacent land
Land on metal-beam May build improvements
Pass Town Hall May buy one entrance
Land on entrance Pay rent (roll for stay length)
Pass Bank Collect $2,000