Horizon Zero Dawn: The Board Game

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Horizon Zero Dawn: The Board Game is a semi-cooperative game set in a post-apocalyptic world ruled by machines. Players control aspiring hunters from different tribes, tracking and defeating mechanical creatures to earn glory with the Hunters’ Lodge. While players cooperate to survive encounters, they compete individually for the most glory points to be named first among equals. The game plays through a series of Tracking, Encounter, and Campfire phases until the final Hunters’ Call.

Components

Setup

  1. Choose Hunters: Each player selects a hunter and takes their profile card, starting equipment, and action deck cards.
  2. Playing Space: Set up the encounter tile area.
  3. Choose a Quest: Select which quest to play, which determines the enemies and encounters.
  4. Card Decks: Prepare the Tracking, Event, Salvage, and Merchant decks.
  5. Equipment: Place starting equipment cards around the hunter profile card in the correct arc positions.

Turn Structure

The game flows through three repeating phases:

1. Tracking Phase

2. Encounter Phase

Each encounter round consists of:

  1. Hunter Activation Step: Each hunter takes their turn, performing actions.
  2. Enemy Step: Alert enemies activate via behaviour cards; non-alert enemies follow patrol patterns.
  3. Maintenance Step: Resolve end-of-round effects.

3. Campfire Phase (after encounters)

  1. Victory Step: Rank hunters by glory earned; award Leader and Fledgling tokens.
  2. Level Up Step: Hunters gain new skills and abilities, add Stamina Cards.
  3. Merchant Step: Trade salvaged resources for new equipment at the merchant (Levels 1-3).

Actions

Hunter Actions (cost 1 action unless noted)

Making Attacks

Enemy Activation

Hunters and Damage

Scoring / Victory Conditions

Glory Points

The Hunters’ Call (End Game)

Cooperative Mode (Variant)

Special Rules & Edge Cases

Player Reference

Hunters

| Hunter | Tribe | Playstyle | |——–|——-|———–| | Nora Marksman | Nora | Ranged precision | | Carja Warrior | Carja | Aggressive melee | | Banuk Survivor | Banuk | Resilience and frost | | Oseram Forgesmith | Oseram | Fire and heavy armor |

Dice Colors

| Die Color | Typical Use | |———–|————-| | Orange | Standard attacks | | Blue | Ability/special attacks | | Black | Powerful/critical attacks |

Game Flow

  1. Tracking Phase -> 2. Encounter Phase -> 3. Campfire Phase -> Repeat until Hunters’ Call