Hordes

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Overview

Hordes is a 30mm tabletop miniatures wargame published by Privateer Press in 2006. Set in the Iron Kingdoms fantasy setting, it focuses on powerful Warlocks who control massive Warbeasts through a Fury system. Although fully standalone, Hordes is 100% compatible with its companion game Warmachine, sharing much of the same rules but featuring the unique Fury mechanic (risk management) rather than Warmachine’s Focus mechanic (resource management). Players build armies, deploy miniatures, and fight tactical battles.

Components

Setup

  1. Both players agree on a point value for army building (e.g., 25, 35, 50, or 75 points).
  2. Each player builds an army within the agreed points, selecting a Warlock, Warbeasts, units, and solos from their chosen faction.
  3. Set up a playing area (typically 4’ x 4’) with terrain.
  4. Players alternate placing terrain features.
  5. Determine deployment zones and deploy armies.
  6. Roll to determine first player.

Turn Structure

Each player’s turn consists of three phases:

1. Maintenance Phase

2. Control Phase

3. Activation Phase

Actions

Movement

Melee Attacks

Ranged Attacks

Spellcasting (Warlock)

Forcing Warbeasts

Scoring / Victory Conditions

Assassination (Primary)

Scenario Objectives

Clock (Timed Games)

Special Rules & Edge Cases

Player Reference

Core Roll Formula
Attack 2d6 + MAT/RAT vs. DEF
Damage 2d6 + POW (+ STR for melee) vs. ARM
Boosted Roll 3d6 instead of 2d6 (costs 1 Fury)
Threshold 2d6 vs. Threshold stat (to avoid frenzy)
Turn Phase Key Action
Maintenance Leach Fury, threshold checks
Control Upkeep spells, spend Fury
Activation Move and act with each model
Factions Theme
Trollbloods Resilient trollkin tribes
Circle Orboros Druidic nature worshippers
Skorne Eastern empire, pain and discipline
Legion of Everblight Dragon-corrupted elves
Minions Farrow (pigs) and Gatormen