Homesteaders

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Homesteaders is an auction and resource management game set in the Old West during the Homestead Act era of the 1860s. Players are settlers claiming land and developing buildings over 10 rounds to build a town into a city. The player who contributes the most to building the town (measured in Victory Points) wins.

Components

Setup

  1. Place the Auction board and all resources, workers, silver, trade, debt, rail line, and point chits within reach.
  2. Each player receives: a player screen, a Homestead tile with matching markers, 1 Worker, and 6 Silver.
  3. Place 1 player marker on the Railroad Development Track start; keep the other for bidding.
  4. Sort Auction 1 tiles by round number, place face up on Auction 1 space.
  5. Sort Auction 2 tiles: shuffle 2 City tiles face down on bottom, 4 Town tiles face down above, 4 Settlement tiles face down on top. Place on Auction 2 space.
  6. 4 players only: Create Auction 3 pile in the same manner. 2-3 players: Remove Auction 3 tiles.
  7. Sort buildings by stage and color near the board. Town and City buildings set aside for later.
  8. 2 players only: Include only one of each building (except two of Farm, Market, and Foundry).
  9. Randomly choose starting player.

Turn Structure

The game is played over 10 rounds in three stages: Settlement (rounds 1-4), Town (rounds 5-8), City (rounds 9-10).

Each Round:

  1. Setup Phase: Retrieve bid markers. Reveal top tile of face-down auction piles. Remove old tiles. At round 5, remove unbuilt Settlement buildings, add Town buildings. At round 9, remove remaining unbuilt buildings, add City buildings.
  2. Income Phase:
    • a. Allocate Workers: Simultaneously place workers on building slots. Double slots require 2 workers. Workers can be fully reallocated each turn.
    • b. Collect Income: Collect automatic income from buildings and Rail Lines (1 Silver each). Collect worker income from occupied slots.
    • c. Pay Workers: Pay 1 Silver per worker to the bank (including idle workers).
  3. Auction Phase:
    • a. Bidding: Starting player bids first, then clockwise. Place bid token on an auction item at a valid bid level. Minimum bid: 3. Valid bids: 3, 4, 5, 6, 7, 9, 12, 16, 21. Must bid higher than opponents on same auction. When passing, advance on Railroad Development Track and take a reward. Auction ends when all players have either passed or won an auction.
    • b. Building: Winners pay auction cost, then build a matching-type building from the Building Supply. Auction 1 winner also gets Start Player marker.

Actions

Building Types

Building Properties

Trade and the Marketplace

Trade chits can be used at ANY time for:

Resource Buy/Sell Price
Wood 1 Silver
Food 2 Silver
Steel 3 Silver
Gold 4 Silver
Copper 1 Gold
Livestock 1 Gold

Spending Gold

Gold may be used as 5 Silver for any purpose. No change given.

Debt

Take any amount of Debt at any time. Each Debt chit gives 2 Silver. Pay off during Final Scoring for 5 Silver each. Unpaid Debt carries escalating penalties.

Railroad Development Track

5 spaces with bonuses: 1) Trade chit, 2) Rail Line, 3) Worker, 4) Any Resource, 5) 3 Victory Points. After space 5, further advances give a choice of any bonus.

Scoring / Victory Conditions

Final Scoring Round (after round 10)

  1. Repeat Income phase one final time
  2. Use Marketplace freely to pay off Debt and convert items to VPs
  3. Calculate total score:
    • Victory Point chits collected during the game
    • Point values of buildings
    • Bonus scores on buildings
    • 2 VP per Gold, Livestock, and Copper resource
    • Wood, Food, and Steel are worth nothing
  4. Debt Penalties: -1 for 1st unpaid Debt, -2 for 2nd, -3 for 3rd, etc. (5 unpaid = -15 VP total)

Winner: Most Victory Points. Tiebreaker: most Silver. If still tied, all tied players win.

Special Rules & Edge Cases

Notable Buildings

Player Reference

Stage Rounds Buildings Available
Settlement 1-4 Settlement, Settlement/Town
Town 5-8 Settlement/Town, Town
City 9-10 City
Bid Values 3 4 5 6 7 9 12 16 21