Holy War

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Holy War is MicroGame #13 in the Metagaming Microgames series, published in 1979. Originally designed as a full-sized board game, it was compressed into a microgame format. Set inside an immense space-dwelling creature called Amtik, two factions wage religious war: the Holy Band (who worship Amtik as a god) and the Sunthrowers (who believe Amtik is merely a byproduct of cosmic systems design and want to escape). The game features three-dimensional strategic movement using a unique dual horizontal and vertical mapping system.

Components

Setup

  1. Lay out the hex map.
  2. One player takes the Holy Band faction, the other takes the Sunthrowers.
  3. Place starting units at designated positions.
  4. Review the faction-specific units and their abilities.

Turn Structure

Each turn consists of:

  1. Movement Phase — Move units using the 3D movement system.
  2. Combat Phase — Resolve attacks between adjacent or in-range units.

Actions

Movement

Ship Types

Both factions have access to a wide variety of unit types:

Ship Type Role
Rangers Reconnaissance/patrol
Probes Scouting
Warp Line Generators Movement enhancement
Luck Ships Special abilities
Star Busters Heavy assault
Jammerswarms Electronic warfare
Pressorships Area control
Psycheship Psionic warfare
Emissary of Prayer Diplomatic/religious
Combat types Standard warfare

Combat

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Faction Belief Objective
Holy Band Amtik is a god Defend and preserve
Sunthrowers Amtik is a byproduct Destroy or escape
Map Feature Scale
Hex Local position
Mega-hex 7 connected hexes, 1 cubic light-year