Hoity Toity

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Hoity Toity (also known as Adel Verpflichtet, By Hook or By Crook, or Fair Means or Foul) is a bluffing and set collection game where players are eccentric aristocrats competing to assemble the finest collection of antiques. Each round, players secretly choose whether to visit the Auction House or the Castle, then simultaneously reveal their choices. At the Auction House, players bid to acquire antique cards. At the Castle, players exhibit collections while thieves attempt to steal from them, and detectives try to catch the thieves. The first player to advance their pawn to the finish on the scoring track wins.

Components

Setup

  1. Place the game board in the center of the table.
  2. Each player selects a color and takes the matching pawn, placing it on the start space.
  3. Each player receives a starting hand of action cards: Auction House card, Castle card, Thief cards, and Detective cards.
  4. Shuffle the antique card deck and place it face down.
  5. Distribute starting money to each player.

Turn Structure

Each round consists of three phases:

Phase 1: Choose Location

All players simultaneously and secretly choose one of two location cards:

Phase 2: Reveal and Resolve

All players simultaneously reveal their chosen location card.

At the Auction House:

At the Castle:

Phase 3: Advance

Players who successfully exhibited, caught a thief, or otherwise scored move their pawns forward on the track.

Actions

Auction House Actions

Castle Actions

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Location Available Roles Effect
Auction House Bidder Bid money to acquire antique cards
Castle Exhibit Display antiques to advance on track
Castle Thief Steal antique from exhibitor (if no detective)
Castle Detective Catch thief and advance (thief moves back)
Castle Interaction Result
Exhibit only (no thief) Best exhibition advances
Thief + Exhibit (no detective) Thief steals one antique
Detective + Thief Detective advances, Thief moves back
Detective only (no thief) Nothing happens