Hitler's War

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Overview

Hitler’s War is a strategic-level World War II board wargame originally published by Metagaming Concepts in 1981, later republished by Avalon Hill in 1984. The game simulates the war from Operation Barbarossa to the fall of Berlin. Players control either the Axis or Allied forces (with an optional third player for the Western Allies). The game is divided into three progressively complex scenarios, each adding new rules and expanding the scope of the conflict.

Components

Setup

Setup varies by scenario:

Scenario 1: Operation Barbarossa (introductory, 2 players)

Scenario 2 (intermediate)

Scenario 3 (full game)

Turn Structure

Each game turn represents a period of the war and consists of:

  1. Reinforcement Phase — Receive new strength points.
  2. Movement Phase — Move army group counters.
  3. Combat Phase — Resolve attacks.
  4. Supply Phase — Check supply lines.

Actions

Movement

Combat

Combat is resolved in two steps:

  1. Defender fires first: Total the defending army’s strength points versus the attacker’s strength points. Roll on the Combat Results Table (CRT).
  2. Attacker fires: The attacker then resolves their own attack on the CRT.
  3. Advance: After combat, the attacker may attempt to move into the defender’s hex. Success depends on the defender’s remaining strength points and the attacker’s number of mechanized units.

Supply

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Army Group Limits Value
Counters per side 12
Max strength points per group 10
Combat Sequence Order
1. Defender fires Compare SP on CRT
2. Attacker fires Compare SP on CRT
3. Advance attempt Based on defender SP and attacker mechanized units
Supply Costs (German) OSP
Move a unit 1 OSP
Attack with a unit 2 OSP