History of the World

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

History of the World takes 3-6 players on an epic journey through humankind’s history from the dawn of civilization to the twentieth century. Over five epochs, players command various empires at the height of their power, expanding across the globe and gaining points for conquests. The player with the most points at the end of Epoch V wins.

Components

Setup

  1. Choose Colors: Each player chooses a color and takes the score marker and all 25 armies of that color.
  2. Place Board and Score Markers: Place the board centrally. One player blindly draws score markers one at a time, placing each on spaces 1, 2, 3, etc. of the score track.
  3. Prepare Decks: Sort empire and event cards into piles by epoch, shuffle each individually, place facedown in order I-V. Return cards from each pile until each has cards equal to the number of players.
  4. Prepare Region Tokens: Sort by roman numeral and place near the empire deck of the same epoch.
  5. Prepare Supply: Sort remaining pieces (capitols, cities, monuments, forts, siege tokens, fleet/caravan markers) into piles near the board.

Turn Structure

The game is played over 5 epochs. Each epoch:

Start of Epoch

  1. Update Region Tokens: Place current epoch’s region tokens on the board on matching nameplates, replacing old ones.
  2. Choose Empire and Event Cards:
    • Event cards: Player with most points picks first, passing remaining cards to next-most points, etc.
    • Empire cards: Player with fewest points picks first, passing remaining cards to next-fewest points, etc.
    • Both sets are passed simultaneously.

Player Turns (in empire order shown on card backs)

Each player resolves these steps:

  1. Take Catapult - marks you as the active player
  2. Play Kingdom - if you chose a kingdom event card (optional minor empire)
  3. Establish Empire - gather armies equal to the number on the card, place one army and a capitol in the starting territory
  4. Invade - use armies to invade adjacent territories
  5. Build Monuments - build 1 monument for every 2 resource icons occupied by active armies
  6. Resign Armies - set armies on sides, remove fleet/caravan/siege tokens, return played cards
  7. Gain Points - calculate points for regions and structures

Actions

Invading

Battle

Sieging

Fortifying

Defender Effects

Scoring / Victory Conditions

Region Scoring (per turn)

Check each of 13 regions for your degree of impact:

Structure Scoring

Winning

After Epoch V ends, the player with the most points wins.

Score Marker Ties

If your marker would land on an occupied space, choose to gain or lose 1 point until reaching an empty space.

Special Rules & Edge Cases

Player Reference

Epoch Time Period Example Empires
I Dawn of Civilization Sumerians, Egyptians, Minoans
II 450 BCE - 300 CE Persians, Romans, Han Dynasty
III 300 CE - 900 CE Arabians, Byzantines, Tang Dynasty
IV 900 - 1600 CE Mongols, Ottomans, Vikings
V 1600 - 1912 CE British, French, Americans

Battle Summary:

Scoring Quick Reference: