Historical Mystery: The Witch is a cooperative deduction card game in the Historical Mystery series by Hobby World. Players investigate a mystery involving witchcraft accusations in a historical setting. Using 56 cards, players have exactly 24 moves to interrogate suspects, examine evidence, and uncover the truth. After the investigation phase, players answer case questions to determine their deduction accuracy.
Components
56 Cards (investigation cards including suspects, evidence, locations, and events)
1 Rulebook
Case questions sheet with answers
Setup
Sort cards as directed by the rulebook.
Lay out the initial case introduction cards.
Set the move counter to 24.
Review the case premise.
Turn Structure
Players take turns performing investigation actions:
Choose an action — Select a card or lead to investigate.
Resolve — Read the corresponding card(s).
Reduce move counter — Each action costs 1 move.
Discuss — Share findings with other players.
Actions
Interrogate Suspects
Question a suspect by reading their card. Costs 1 move.
Examine Evidence
Inspect evidence related to the case. Costs 1 move.
Visit Locations
Explore relevant locations. Costs 1 move.
Scoring / Victory Conditions
After all 24 moves (or early stop):
Answer case questions about the mystery.
More correct answers = better score.
Special Rules & Edge Cases
Cooperative: All players share information openly.
24-move budget: Prioritize leads carefully.
Single play-through per group.
Solo compatible.
Series game: Same core system as all Historical Mystery titles.