Historical Mystery: The Witch

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Historical Mystery: The Witch is a cooperative deduction card game in the Historical Mystery series by Hobby World. Players investigate a mystery involving witchcraft accusations in a historical setting. Using 56 cards, players have exactly 24 moves to interrogate suspects, examine evidence, and uncover the truth. After the investigation phase, players answer case questions to determine their deduction accuracy.

Components

Setup

  1. Sort cards as directed by the rulebook.
  2. Lay out the initial case introduction cards.
  3. Set the move counter to 24.
  4. Review the case premise.

Turn Structure

Players take turns performing investigation actions:

  1. Choose an action — Select a card or lead to investigate.
  2. Resolve — Read the corresponding card(s).
  3. Reduce move counter — Each action costs 1 move.
  4. Discuss — Share findings with other players.

Actions

Interrogate Suspects

Examine Evidence

Visit Locations

Scoring / Victory Conditions

After all 24 moves (or early stop):

  1. Answer case questions about the mystery.
  2. More correct answers = better score.

Special Rules & Edge Cases

Player Reference

Resource Limit
Investigation moves 24
Players 1–4
Total cards 56