High Frontier

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

High Frontier is a science fiction board game about space exploration where players embody private or government space agencies striving to explore and exploit resources in the solar system. The game is renowned for its realistic rocket physics. Players build rockets from technology cards, launch them into space, prospect asteroid and planetary sites, and build factories. The player with the most Victory Points from factories and ventures wins.

Components

Setup

  1. Each player selects a crew card identifying their space agency.
  2. Each player receives 4 water tokens.
  3. Set up the technology card decks (Thrusters, Robonauts, Refineries) as auction rows.
  4. Place the map centrally with site information visible.

Turn Structure

Each turn consists of two parts:

  1. Move your rocket (optional)
  2. Take one operation (or move again instead)

Actions

Operations (choose one per turn)

| Operation | Effect | |———–|——–| | Income | Gain 2 water tokens | | Research | Bid on technology cards via auction | | Boost | Pay water to send cards to Low Earth Orbit (LEO) | | Prospecting | Attempt to claim a site with a Robonaut or crew | | Site Refuel | Add water/dirt tanks to your rocket | | Industrialization | Build a factory using Robonauts and Refineries | | E.T. Production | Deploy advanced technology cards produced at factories | | Free Market | Sell cards for 5 water tokens |

Free Actions

Technology Cards

Thrusters display three key numbers:

Robonauts have ISRU ratings (0-4) indicating the minimum water droplets required at a site for prospecting.

Cards feature letters matching site letters; black-side cards require factories to deploy.

Movement System

Prospecting

Factories

Scoring / Victory Conditions

Scoring Element Points
Factory claim disks 1 VP each
Factory cubes 1 VP each
Resource Exploitation Track 10 VP (1 factory), 8 VP (2), 6 VP (3+)
Space Venture cards 3 VP (require 3-4 same-letter claims)
Glory cards Variable VP (crew missions)

The game ends when the required number of factories are built (varies by player count). Highest VP total wins.

Special Rules & Edge Cases

Player Reference

Phase Actions Available
Movement Move rocket along paths, spending fuel for burns
Operation Income, Research, Boost, Prospect, Refuel, Industrialize, E.T. Production, Free Market
Thruster Stats Meaning
Left number Thrust value (landing/takeoff)
Right number Fuel efficiency
Flame symbol Afterburner available