Heroscape Marvel: The Conflict Begins

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Overview

Heroscape Marvel: The Conflict Begins is a tactical miniatures combat game that combines Heroscape’s 3D hex-based terrain system with Marvel superheroes and villains. Players build customizable battlefields from interlocking hex terrain tiles, then draft armies of Marvel characters and battle to destroy opposing figures. The game includes both a simplified Basic Game for learning and a Master Game with full rules including line of sight, special powers, and advanced movement.

Components

Setup

Basic Game

  1. Build the battlefield from the quick-start scenario or choose from the Battlefield & Game Scenarios section.
  2. Each player chooses an Army Card and takes the corresponding figure.
  3. Place figures on starting zones as indicated.
  4. Place Order Markers nearby.

Master Game

  1. Build your battlefield: Choose a scenario or create your own from the terrain tiles.
  2. Gather and place your army: Draft armies using one of three methods:
    • Pre-Made Army: Use the scenario’s listed army.
    • Pre-Set Army: Choose from pre-built armies in the scenario booklet.
    • Drafting: Players draft Army Cards in rounds. For 2 players: roll d20 (high roller drafts first, picking 1 card), then alternate choosing 2 cards until both pass. Total point values should be roughly equal.
  3. Place figures in starting zones.

Turn Structure

The game is played in rounds. Each round:

  1. Place Order Markers: Each player has Order Markers numbered 1, 2, 3 plus an “X” (decoy). Place markers face-down on Army Cards to secretly plan which units act each turn. Players place simultaneously.
  2. Roll for Initiative: Each player rolls the d20. Highest goes first. Reroll ties.
  3. Take Turns: Players alternate taking 3 turns each per round. Usually each player takes 3 turns.
  4. Move the Round Marker after all turns.

On Your Turn

  1. Reveal your Order Marker for that turn number (1st turn = reveal “1” markers, etc.).
  2. Action 1: Move Figure(s) on your chosen Army Card (optional).
  3. Action 2: Attack with Figure(s) on that Army Card (optional).

Actions

Movement (Basic Game)

Movement (Master Game - Additional Rules)

Attacking (Basic Game)

Attacking (Master Game - Additional Rules)

Engagement Rules

Scoring / Victory Conditions

Basic Game

Destroy all of the opponent’s figures.

Master Game

Victory conditions are scenario-dependent. Common conditions include destroying all enemy figures or controlling objectives. If not specified, destroy all opponent’s figures.

Special Rules & Edge Cases

Player Reference

Stat Meaning
Move Max spaces of movement per turn
Range Max spaces for ranged attack
Attack Number of attack dice rolled
Defense Number of defense dice rolled
Life Wounds to destroy the figure
Points Army drafting cost
Turn Step Action
1 Reveal Order Marker
2 Move figures on chosen Army Card
3 Attack with figures on chosen Army Card

Combat: Skulls (attack) vs. Shields (defense). Net hits = wounds.

Win: Destroy all enemy figures (or meet scenario objectives)